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HuaTuo
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« on: February 26, 2009, 03:06:06 PM » |
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RUNE KNIGHT
Enchant Blade Max LV: 5 Prerequisites: Rune Mastery LV 2 Type: Support Target: Self Duration : 300 seconds Description: Enchants your blade with magic, allowing your to deal additional magic damage with your physical attacks. Each level increases the magic damage. [Level 1] : Magic Attack Power +60 [Level 2] : Magic Attack Power +70 [Level 3] : Magic Attack Power +80 [Level 4] : Magic Attack Power +90 [Level 5] : Magic Attack Power +100
Sonic Wave Max LV: 5 Prerequisites: Enchant Blade LV 3 Type: Damage Description: Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. The farther away the target is, the less damage they take. [Level 1] : Attack Power 300% [Level 2] : Attack Power 350% [Level 3] : Attack Power 400% [Level 4] : Attack Power 450% [Level 5] : Attack Power 500%
Death Bound Max LV: 10 Prerequisites: Enchant Blade LV 2, Counter Attack LV 1 Type: Damage / Counterattack Description: The damage you receive is amplified and used against the attacker. However, you still receive a portion of the amplified damage. [Level 1] : SP Used 50 [Level 2] : SP Used 60 [Level 3] : SP Used 65 [Level 4] : SP Used 70 [Level 5] : SP Used 75 [Level 6] : SP Used 80 [Level 7] : SP Used 85 [Level 8] : SP Used 90 [Level 9] : SP Used 95 [Level 10] : SP Used 100
Hundred Spear Max LV: 10 Prerequisites: Phantom Thrust LV 3 Type: Damage Description: Spear exclusive skill. A skill that strikes a single target rapidly in quick succession to deal high damage. Also has a chance to invoke spear boomerang. [Level 1] : Attack Power 640% [Level 2] : Attack Power 680% [Level 3] : Attack Power 720% [Level 4] : Attack Power 760% [Level 5] : Attack Power 800% [Level 6] : Attack Power 840% [Level 7] : Attack Power 880% [Level 8] : Attack Power 920% [Level 9] : Attack Power 960% [Level 10] : Attack Power 1000%
Wind Cutter Max LV: 5 Prerequisites: Enchant Blade LV 5 Type: Area Damage Description: Two Handed Sword exclusive skill. Swinging a large two handed sword, the rune knight can create huge presure that throws enemies away. There is a chance to cause fear status on those affected. [Level 1] : Attack Power 150% [Level 2] : Attack Power 200% [Level 3] : Attack Power 250% [Level 4] : Attack Power 300% [Level 5] : Attack Power 350%
Ignition Break Max LV: 5 Prerequisites: Sonic Wave LV 2, Wind Cutter LV 3, Death Bound LV 5 Type: Area Damage Description: Two Handed Sword exclusive skill. The rune knight makes their sword incredibly hot, triggering an explosion that deals fire element damage to all targets nearby. Targets closer to the player receive higher damage. [Level 1] : Attack Power 400%-200%-200% [Level 2] : Attack Power 600%-400%-300% [Level 3] : Attack Power 800%-600%-400% [Level 4] : Attack Power 1000%-800%-500% [Level 5] : Attack Power 1200%-1000%-600%
Dragon Training Max LV: 5 Prerequisites: Cavalier Mastery LV 1 Type: Passive Description: Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of dragon breath.
Dragon Breath Max LV: 10 Prerequisites: Dragon Training LV 2 Type: Area Damage Description: Causes the dragon to breath incredibly hot fire, with a chance to cause burning which deals damage over time. The damage of dragon breath is dependant on the condition of the rider. [Level 1] : SP Used 5 [Level 2] : SP Used 10 [Level 3] : SP Used 15 [Level 4] : SP Used 20 [Level 5] : SP Used 25 [Level 6] : SP Used 30 [Level 7] : SP Used 35 [Level 8] : SP Used 40 [Level 9] : SP Used 45 [Level 10] : SP Used 50
Dragon Howling Max LV: 5 Prerequisites: Dragon Training LV 2 Type: Debuff Description: The dragon lets out a terrible howl, causing fear status to those within range. Howling however can negatively affect the performance of the dragon.
Rune Mastery Max LV: 10 Prerequisites: None Type: Passive Description: Rune mastery gives rune knights an understanding to the use and creation of runes. With this skill rune knights can craft runes, and higher levels influence the success rate. There are 9 different types of runes, and the higher level ones require higher level rune mastery to craft.
To craft a rune, you need at least one rune ore in your inventory. The better the type of ore you use, the higher chance you have of success.
[Level 1] : Thurisaz [Level 2] : Isa [Level 3] : Wyrd [Level 4] : Hagalaz [Level 5] : Othila [Level 6] : Uruz [Level 7] : Raido [Level 8] : Nauthiz [Level 9] : Berkana [Level 10] : -
Rune Skill List
Thurisaz Skill Name: Giant Growth Re-Use Delay: None Max Carryable: 10 Material: 1 Elder's Branch 1 Blue Hair 1 Claw of Desert Wolf Effect: For 4 minutes, STR + 30. When dealing non skill short range physical damage, there's a chance you will deal 3x damage with your blow. There's a low chance of breaking your own weapon.
Isa Skill Name: Vitality Activation Re-Use Delay: None Max Carryable: 2 Material: 1 Elder's Branch 1 Burning Heart Effect: For 1 minute, HP recovery from potions is increased by 1.5 times. Your natural SP recovery is stopped and SP recovery from potions is reduced by 50%.
Wyrd Skill Name: Storm Blast Re-Use Delay: 5 seconds Max Carryable: 10 Material: 1 Light Particle1 Elder's Branch 1 Tangled Chains 1 Dragon Canine Effect: You strike all targets in a 7x7 area around yourself for physical damage, and knock them away from yourself.
Thurisaz Skill Name: Giant Growth Re-Use Delay: None Max Carryable: 10 Material: 1 Elder's Branch 1 Blue Hair 1 Claw of Desert Wolf Effect: For 4 minutes, STR + 30. When dealing non skill short range physical damage, there's a chance you will deal 3x damage with your blow. There's a low chance of breaking your own weapon.
Hagalaz Skill Name: Stonehard Skin Re-Use Delay: None Max Carryable: 10 Material: 1 Elder's Branch 1 Round Shell 1 Dragon Skin Effect: For 3 minutes, your skin is hardened and you gain a chance to break the weapons of targets that strike you. When you cast this skill it will consume 25% of your HP, and this value will become the endurance of the skill. When this value reaches zero, the skill ends. When the effect is used against a monster, they will receive ATK-25% for 10 seconds. This effect does not work on boss monsters.
Othila Skill Name: Fighting Spirit Re-Use Delay: None Max Carryable: 20 Material: Light Particle 1 Elder's Branch 1 Ogre's tooth Effect: For 3 minutes, you increase the attack power of yourself and your party members. When used, you gain an amount of attack power equal to 7 times the number of players in your party, and each of your party members receives 1/4 of the total bonus.
Uruz Skill Name: Abundance Re-Use Delay: None Max Carryable: 5 Material: 1 Elder's Branch 1 Honey 1 Horrendous Hair Effect: For 3 minutes, you recover 60 sp every 10 seconds
Raido Skill Name: Crush Strike Re-Use Delay: 60 seconds Max Carryable: 10 Material: 1 Light Particle 1 Elder's Branch 1 Red Gemstone Effect: You use the entire power of a weapon to strike a target with full force. When used, it will break your weapon.
Nauthiz Skill Name: Refresh Re-Use Delay: 300 seconds Max Carryable: 10 Material: 2 Light Particle 2 Elder's Branch 1 Destroyed Armor 1 Worn-out Scroll Effect: When used, you will automatically be cured of all debuffs and recover 25% of your max HP. Then, for the next 10 seconds you will be immune to all debuffs and status ailments. There are two exceptions, you can still be inflicted with stun, and freezing status.
Berkana Skill Name: Millenium Shield Re-Use Delay: 90 seconds Max Carryable: 10 Material: 1 Elder's Branch 1 Armor Piece of Dullahan Effect: Summons randomly 2-4 magic shields. These shields can absorb physical and magical attacks and have 1000 HP each. The Millennium Shields can block hits regardless of their remaining HP.
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HuaTuo
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« Reply #1 on: February 27, 2009, 08:49:05 PM » |
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ARCH BISHOP
Judex Max LV: 5 Prerequisites: Turn Undead LV 1 Type: Holy Attribute Magic Description: A magic attack that deals holy attribute damage to a target and all targets in the surounding 3 cells. [Level 1] : Magic Attack Power 300% [Level 2] : Magic Attack Power 320% [Level 3] : Magic Attack Power 340% [Level 4] : Magic Attack Power 360% [Level 5] : Magic Attack Power 400%
Ancilla Max LV: 1 Prerequisites: Clementia LV 3 Type: Ancilla Creation SP Cost: 30% of Max SP Description: Allows creation of the magic stone known as Ancilla. (Consumes 1 Blue Gemstone) (Ancilla item recovers 15% of Max SP, Maximum of 3 can be held at a time.)
Adoramus Max LV: 10 Prerequisites: Ancilla LV 1, Judex LV 1, Magnus Exorcismus LV 1 Type: Holy Attribute Magic Description: Strikes a single target for damage with a powerful holy light that also causes blind and agility down effect. This skill consumes 1 blue gemstone. If the caster is standing next to another priest type character however, the gemstone requirement is negated, but the other priest incurs a portion of the SP casting cost. [Level 1] : Attack Power 300% [Level 2] : Attack Power 400% [Level 3] : Attack Power 500% [Level 4] : Attack Power 600% [Level 5] : Attack Power 700% [Level 6] : Attack Power 800% [Level 7] : Attack Power 900% [Level 8] : Attack Power 1000% [Level 9] : Attack Power 1100% [Level 10] : Attack Power 1200%
Clementia Max LV: 3 Prerequisites: Blessing LV 1 Type: Support Description: Casts the skill 'Blessing' on the target and any party members within a radius of that target. Attack Power 300% Area of Effect Around Target 3 cells 5 cells 7 cells SP Cost 200 220 240
Canto Candidus Max LV: 3 Prerequisites: Increase AGI LV 1 Type: Support Description: Casts the skill 'Increase AGI' on the target and any party members within a radius of that target. [Level 1] : Area of Effect Around Target 3 cells [Level 2] : Area of Effect Around Target 5 cells [Level 3] : Area of Effect Around Target 7 cells
Coluceo Heal Max LV: 3 Prerequisites: Heal LV 1 Type: Support Description: Casts the skill 'Heal' on the target and any party members within a radius of that target. [Level 1] : Area of Effect Around Target 3 cells [Level 2] : Area of Effect Around Target 5 cells [Level 3] : Area of Effect Around Target 7 cells
Epiclesis Max LV: 5 Prerequisites: Ancilla LV 1, Highness Heal LV 1 Type: Summons Description: Summons a holy tree of life for a short period of time, resurrecting the dead and recovering HP/SP of all players nearby. Undead and Demon monsters that approach the tree receive holy damage. Consumes 300 SP regardless of level and one Ancilla stone. [Level 1] : Increase in Max HP 5% | HP Regen/second 300 | SP Regen/second 2 [Level 2] : Increase in Max HP 10% | HP Regen/second 350 | SP Regen/second 3 [Level 3] : Increase in Max HP 15% | HP Regen/second 400 | SP Regen/second 4 [Level 4] : Increase in Max HP 20% | HP Regen/second 450 | SP Regen/second 5 [Level 5] : Increase in Max HP 25% | HP Regen/second 500 | SP Regen/second 6
Praefatio Max LV: 10 Prerequisites: Kyrie Eleison LV 1 Type: Support Description: All party members receive the protection of the skill 'Kyrie Eleison' from the caster. [Level 1] : Maximum Hits Blocked 7 [Level 2] : Maximum Hits Blocked 8 [Level 3] : Maximum Hits Blocked 9 [Level 4] : Maximum Hits Blocked 10 [Level 5] : Maximum Hits Blocked 11 [Level 6] : Maximum Hits Blocked 12 [Level 7] : Maximum Hits Blocked 13 [Level 8] : Maximum Hits Blocked 14 [Level 9] : Maximum Hits Blocked 15 [Level 10] : Maximum Hits Blocked 16
Oratio Max LV: 10 Prerequisites: Praefatio LV 5 Type: Debuff Description: Decreases the holy attribute resistance of all enemies on screen. [Level 1] : Success Rate 45% | Holy Attribute Resistance Reduction 2% [Level 2] : Success Rate 50% | Holy Attribute Resistance Reduction 4% [Level 3] : Success Rate 55% | Holy Attribute Resistance Reduction 6% [Level 4] : Success Rate 60% | Holy Attribute Resistance Reduction 8% [Level 5] : Success Rate 65% | Holy Attribute Resistance Reduction 10% [Level 6] : Success Rate 70% | Holy Attribute Resistance Reduction 12% [Level 7] : Success Rate 75% | Holy Attribute Resistance Reduction 14% [Level 8] : Success Rate 80% | Holy Attribute Resistance Reduction 16% [Level 9] : Success Rate 85% | Holy Attribute Resistance Reduction 18% [Level 10] : Success Rate 90% | Holy Attribute Resistance Reduction 20%
Lauda Agnus Max LV: 4 Prerequisites: Status Recovery LV 1 Type: Recovery Description: Cures status effects Freeze, Petrification, and Blind from all party members. [Level 1] : Success Rate 35% [Level 2] : Success Rate 40% [Level 3] : Success Rate 45% [Level 4] : Success Rate 50%
Lauda Ramus Max LV: 4 Prerequisites: Lauda Agnus LV 2 Type: Recovery Description: Cures status effects Sleep, Stun and Silence from all party members. [Level 1] : Success Rate 35% [Level 2] : Success Rate 40% [Level 3] : Success Rate 45% [Level 4] : Success Rate 50%
Eucharistica Max LV: 10 Prerequisites: Epiclesis LV 1, Expiatio LV 1 Type: Passive Description: Increases attack power and reduces damage when facing demon race and shadow property monsters. [Level 1] : Attack Power 1% | Resistance 1% [Level 2] : Attack Power 2% | Resistance 2% [Level 3] : Attack Power 3% | Resistance 3% [Level 4] : Attack Power 4% | Resistance 4% [Level 5] : Attack Power 5% | Resistance 5% [Level 6] : Attack Power 6% | Resistance 6% [Level 7] : Attack Power 7% | Resistance 7% [Level 8] : Attack Power 8% | Resistance 8% [Level 9] : Attack Power 9% | Resistance 9% [Level 10] : Attack Power 10% | Resistance 10%
Renovatio Max LV: 1 Prerequisites: Coluceo Heal LV 3 Type: Recovery Description: Recovers 500HP every 5 seconds. [edit] Highness Heal Max LV: 5 Prerequisites: Renovatio LV 1 Type: Recovery Description: Heals a target for much more than the normal 'Heal' skill. Attack Power 1% | Resistance 1% Heal Recovery Rate 1.4 times 1.8 times 2.2 times 2.6 times 3.0 times SP Cost 58 69 80 91 102
Clearance Max LV: 5 Prerequisites: Lauda Ramus LV 2 Type: Special Description: Affects all party members and enemies on screen and removes all of their buffs, debuffs, and status ailments. [Level 1] : Success Rate 40% [Level 2] : Success Rate 50% [Level 3] : Success Rate 60% [Level 4] : Success Rate 70% [Level 5] : Success Rate 80%
Expiatio Max LV: 5 Prerequisites: Oratio LV 5 , Duple Light LV 5 Type: Support Description: Infusing a weapon with holy power allows the target to bypass a portion of an enemies physical defense. [Level 1] : Defense Bypassing 5% | Duration 30s [Level 2] : Defense Bypassing 10% | Duration 60s [Level 3] : Defense Bypassing 15% | Duration 90s [Level 4] : Defense Bypassing 20% | Duration 120s [Level 5] : Defense Bypassing 25% | Duration 150s
Duple Light Max LV: 10 Prerequisites: Aspersio LV 1 Type: Active Description: Summons two holy lights which periodically assist while dealing melee damage. One light deals magical damage, and one deals physical damage. [Level 1] : Pysical/Magical Attack Power 55% | Duration 45s [Level 2] : Pysical/Magical Attack Power 60% | Duration 50s [Level 3] : Pysical/Magical Attack Power 65% | Duration 55s [Level 4] : Pysical/Magical Attack Power 70% | Duration 60s [Level 5] : Pysical/Magical Attack Power 75% | Duration 65s [Level 6] : Pysical/Magical Attack Power 80% | Duration 70s [Level 7] : Pysical/Magical Attack Power 85% | Duration 75s [Level 8] : Pysical/Magical Attack Power 90% | Duration 80s [Level 9] : Pysical/Magical Attack Power 95% | Duration 85s
Silentium Max LV: 5 Prerequisites: Clearance LV 1 Type: Debuff [Level 1] : Range 7 cells [Level 2] : Range 9 cells [Level 3] : Range 11 cells [Level 4] : Range 13 cells [Level 5] : Range 15 cells
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« Last Edit: February 27, 2009, 09:19:35 PM by HuaTuo »
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HuaTuo
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« Reply #2 on: February 27, 2009, 08:51:13 PM » |
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WARLOCK
Reading Spellbook Max LV: 1 Prerequisites: - Type: Active / Special Description: Learning Magic Books by reading them previously and seal them up. Warlocks may use the skill Release to let out the sealed spells. Reading Magic Books that are not learned does not work.
Currently there are 17 books that are readable.
Magician Books - Cold Bolt - Fire Bolt - Lightning Bolt - Thunderstorm
Wizard Books - Earth Spike - Heaven's Drive - Jupitel Thunder - Lord of Vermilion - Meteor Storm - Storm Gust - Water Ball
Warlock Books - Chain Lightning - Comet - Crimson Rock - Drain Life - Earth Strain - Tetra Vortex
Freezing Spell Max LV: 5 Prerequisites: - Type: Passive Description: Increase the amount of spells and number of times that may be used. When the spells are frozen, SP depletes according to the amount of spells and number of times it's frozen.
Radius Max Lv 3 Prereq: None (Warlock Basic Skill) Type: Passive Description: Increases the range of warlock magic skills and increases speed of casting. [Level 1] : Range +1 Cell / Cast time - 4% [Level 2] : Range +2 Cell / Cast time - 6% [Level 3] : Range +3 Cell / Cast time - 8%
Drain Life Max Lv 5 Prereq: Radius 1 Type: Damage / Recovery Description: Strikes a single target with magical damage, and absorb some of that damage as HP. [Level 1] : Neutral Element Magic Damage 500% / 10% Absorption of damage / 62% chance to absorb [Level 2] : Neutral Element Magic Damage 500% / 15% Absorption of damage / 64% chance to absorb [Level 3] : Neutral Element Magic Damage 500% / 20% Absorption of damage / 66% chance to absorb [Level 4] : Neutral Element Magic Damage 500% / 25% Absorption of damage / 68% chance to absorb [Level 5] : Neutral Element Magic Damage 500% / 30% Absorption of damage / 70% chance to absorb
Soul Expansion Max Lv 5 Prereq: Drain Life 1 Type: Active / Damage Description: Strikes a target at long distance with ghost element damage. If used against a player in White Imprison, the skill deals double damage. [Level 1] : Ghost Element Magic Damage 200% [Level 2] : Ghost Element Magic Damage 300% [Level 3] : Ghost Element Magic Damage 400% [Level 4] : Ghost Element Magic Damage 500% [Level 5] : Ghost Element Magic Damage 600%
White Imprison Max Lv 5 Prereq: Soul Expansion 3 Type: Status Effect Description: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state you cannot take damage other than ghost property attacks. You can use this skill on yourself, however you will take 2000 hp damage when it ends. [Level 1] : Success Rate 50% [Level 1] : Success Rate 60% [Level 1] : Success Rate 70% [Level 1] : Success Rate 80% [Level 1] : Success Rate 90%
Stasis Max Lv 5 Prereq: Drain Life 1 Type: Status Effect Description: Distorts the air around the caster, making it impossible for targets within its radius to cast magic. [Level 1] : 10s Duration [Level 2] : 15s Duration [Level 3] : 20s Duration [Level 4] : 25s Duration [Level 5] : 30s Duration
Release Max Lv: 2 Prereq: None (Warlock basic Skill) Type: Active / Special Description: Throws your active Fire Ball / Ball Lightening / Water Ball / Stone that you currently have summoned to deal damage to a single target. [Level 1] : Throws a single magic stone at the target. [Level 2] : Throws all remaining magic stones at the target.
Recognized Spell Max Lv: 5 Prereq: Release 2, Stasis 1, White Imprison 3 Type: Self Buff Description: By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. However, skills consume 25% more SP. [Level 1] : 20s Duration [Level 2] : 30s Duration [Level 3] : 40s Duration [Level 4] : 50s Duration [Level 5] : 60s Duration
Marsh of Abyss Max Lv: 5 Prereq: Quagmire 1 Type: Debuff Description: Curse a target with the marsh of abyss, slowing their movement and decreasing their dex/agi. This skill only applies half the reduction to players. [Level 1] : Agi / Dex - 6% [Level 2] : Agi / Dex - 12% [Level 3] : Agi / Dex - 18% [Level 4] : Agi / Dex - 24% [Level 5] : Agi / Dex - 30%
Summon Fire Ball Max Lv: 5 Prereq: Meteor Storm 1 Type: Active / Damage Description: Summons a ball of fire near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time. [Level 1] : Max 1 Fire Ball / Deals 100% Fire Element Magic Damage / 30s Duration [Level 2] : Max 2 Fire Ball / Deals 150% Fire Element Magic Damage / 40s Duration [Level 3] : Max 3 Fire Ball / Deals 200% Fire Element Magic Damage / 50s Duration [Level 4] : Max 4 Fire Ball / Deals 250% Fire Element Magic Damage / 60s Duration [Level 5] : Max 5 Fire Ball / Deals 300% Fire Element Magic Damage / 70s Duration
Crimson Rock Max Lv: 5 Prereq: Summon Fire Ball 1 Type: Active / Damage Description: Summons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun. [Level 1] : 500% Fire Element Magic Damage [Level 2] : 550% Fire Element Magic Damage [Level 3] : 600% Fire Element Magic Damage [Level 4] : 650% Fire Element Magic Damage [Level 5] : 700% Fire Element Magic Damage
Hell Inferno Max Lv: 5 Prereq: Crimson Rock 3 Type: Damage / Status Effect Description: Conjures the fires of hell to burn a target. The skill causes [Burning] status effect, which continually deals fire element damage over time. [Level 1] : 500% Fire Element Magic Damage [Level 2] : 550% Fire Element Magic Damage [Level 3] : 600% Fire Element Magic Damage [Level 4] : 650% Fire Element Magic Damage [Level 5] : 700% Fire Element Magic Damage
Comet Max Lv: 5 Prereq: Hell Inferno 3 Type: Damage / Status Effect Description: Calls a comet from space to crash down down into the ground dealing huge fire element damage in a 15x15 radius. The skill causes [Burning] status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast takes increased damage. This skill requires two Warlocks to be together to cast. [Level 1] : 800% ~ 2000% Fire Element Magic Damage [Level 2] : 1000% ~ 2500% Fire Element Magic Damage [Level 3] : 1200% ~ 3000% Fire Element Magic Damage [Level 4] : 1400% ~ 3500% Fire Element Magic Damage [Level 5] : 1600% ~ 4000% Fire Element Magic Damage
Summon Water Ball Max Lv: 5 Prereq: Storm Gust 1 Type: Active / Damage Description: Summons a ball of water near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time. [Level 1] : Max 1 Water Ball / Deals 100% Water Element Magic Damage / 30s Duration [Level 2] : Max 2 Water Ball / Deals 150% Water Element Magic Damage / 40s Duration [Level 3] : Max 3 Water Ball / Deals 200% Water Element Magic Damage / 50s Duration [Level 4] : Max 4 Water Ball / Deals 250% Water Element Magic Damage / 60s Duration [Level 5] : Max 5 Water Ball / Deals 300% Water Element Magic Damage / 70s Duration
Frost Misty Max Lv: 5 Prereq: Summon Water Ball 1 Description: Covers a 15x15 area in a freezing mist, causing damage and inflicting [Freezing] status to targets that enter. Targets caught with [Freezing] status have their defense, attack speed and movement speed lowered, and take longer to cast spells. [Level 1] : 30% chance to cause freezing status [Level 2] : 40% chance to cause freezing status [Level 3] : 50% chance to cause freezing status [Level 4] : 60% chance to cause freezing status [Level 5] : 70% chance to cause freezing status
Jack Frost Max Lv: 5 Prereq: Frost Misty 3 Description: Deals water element damage to all targets in [Freezing] status effect. [Level 1] : Water Element Magic Damage 300% [Level 2] : Water Element Magic Damage 400% [Level 3] : Water Element Magic Damage 500% [Level 4] : Water Element Magic Damage 600% [Level 5] : Water Element Magic Damage 700%
Summon Ball Lightning Max Lv: 5 Prereq: Lord of Vermilion 1 Type: Active / Damage Description: Summons a ball of lightning near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time. [Level 1] : Max 1 Ball Lightening / Deals 100% Wind Element Magic Damage / 30s Duration [Level 2] : Max 2 Ball Lightening / Deals 150% Wind Element Magic Damage / 40s Duration [Level 3] : Max 3 Ball Lightening / Deals 200% Wind Element Magic Damage / 50s Duration [Level 4] : Max 4 Ball Lightening / Deals 250% Wind Element Magic Damage / 60s Duration [Level 5] : Max 5 Ball Lightening / Deals 300% Wind Element Magic Damage / 70s Duration
Chain Lightning Max Lv: 5 Prereq: Summon Ball Lightening 1 Description: Deals wind element damage to a single target. When a target is struck by chain lightening, chain lightening will also chain to enemies near the target. Higher levels of the skill increase the amount of times it can chain. [Level 1] : Wind Element Magic Damage 300% / 5 Chain [Level 1] : Wind Element Magic Damage 400% / 6 Chain [Level 1] : Wind Element Magic Damage 500% / 7 Chain [Level 1] : Wind Element Magic Damage 600% / 8 Chain [Level 1] : Wind Element Magic Damage 700% / 9 Chain
Summon Stone Max Lv: 5 Prereq: Heavens Drive 1 Type: Active / Damage Description: Summons a magic stone near the caster that explodes when attacked. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time. [Level 1] : Max 1 Stone / Deals 100% Earth Element Magic Damage / 30s Duration [Level 2] : Max 2 Stone / Deals 150% Earth Element Magic Damage / 40s Duration [Level 3] : Max 3 Stone / Deals 200% Earth Element Magic Damage / 50s Duration [Level 4] : Max 4 Stone / Deals 250% Earth Element Magic Damage / 60s Duration [Level 5] : Max 5 Stone / Deals 300% Earth Element Magic Damage / 70s Duration
Sienna Execrate Max Lv: 5 Prereq: Summon Stone 1 Description: Causes petrification status to a single target and all targets nearby. [Level 1] : 50% Success / 3 x 3 Area [Level 2] : 55% Success / 5 x 5 Area [Level 3] : 60% Success / 5 x 5 Area [Level 4] : 65% Success / 7 x 7 Area [Level 5] : 70% Success / 7 x 7 Area
Earth Strain Max Lv: 5 Prereq: Sienna Execrate Type: Damage / Debuff Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm. [Level 1] : Earth Element Magic Damage 360% / Divest Weapon & Divest Helm Effect Chance 3% [Level 2] : Earth Element Magic Damage 420% / Divest Weapon & Divest Helm Effect Chance 5% [Level 3] : Earth Element Magic Damage 500% / Divest Weapon & Divest Helm Effect Chance 7% [Level 4] : Earth Element Magic Damage 600% / Divest Weapon & Divest Helm Effect Chance 9% [Level 5] : Earth Element Magic Damage 700% / Divest Weapon & Divest Helm Effect Chance 11%
Tetra Vortex Max Lv: 5 Prereq: Comet, Jack Frost, Chain Lightening, Earth Strain 5 Type: Damage / Debuff Description: Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail. Targets struck by Tetra Vortex will receive one status effect from Burning, Freezing, Stun, and Bleeding status ailments. [Level 1] : 4 Element Magic Damage 500% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding [Level 2] : 4 Element Magic Damage 600% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding [Level 3] : 4 Element Magic Damage 700% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding [Level 4] : 4 Element Magic Damage 800% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding [Level 5] : 4 Element Magic Damage 900% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding
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« Last Edit: April 23, 2009, 08:31:46 PM by HuaTuo »
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HuaTuo
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« Reply #3 on: February 27, 2009, 08:52:11 PM » |
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RANGER
Arrow Storm Max Lv : 10 Prereq: Aimed Bolt 5 Type: Active / Damage Desc: Fires a storm of arrows on a designated target and a 5x5 area around them. Consumes 10 arrows. [Level 1] : Attack Power 250% [Level 2] : Attack Power 300% [Level 3] : Attack Power 350% [Level 4] : Attack Power 400% [Level 5] : Attack Power 450% [Level 6] : Attack Power 500% [Level 7] : Attack Power 550% [Level 8] : Attack Power 600% [Level 9] : Attack Power 650% [Level 10] : Attack Power 700%
Fear Breeze Max Lv : 5 Prereq : Arrow Storm 5 Type : Active Toggle / Buff (Self) Desc : Durring the durration has a chance of increasing the number of attacks. When you deal additional hits, it consumes additional arrows. [Level 1] : Number of Attacks +1 / Probability 4% / Durration 60s [Level 2] : Number of Attacks +1 / Probability 4% / Durration 90s [Level 3] : Number of Attacks +1 ~ +2 / Probability 7% / Durration 120s [Level 4] : Number of Attacks +1 ~ +3 / Probability 9% / Durration 150s [Level 5] : Number of Attacks +1 ~ +4 / Probability 10% / Durration 180s
Ranger Main (Ranger Knowledge) Max Lv : 10 Prereq : Basic Ranger Skill Type : Passive Desc : When fighting Brute, Plant, and Fish type monsters, increases your attack power and decreases received damage. [Level 1] : Attack Power / Resistance + 5 [Level 2] : Attack Power / Resistance + 10 [Level 3] : Attack Power / Resistance + 15 [Level 4] : Attack Power / Resistance + 20 [Level 5] : Attack Power / Resistance + 25 [Level 6] : Attack Power / Resistance + 30 [Level 7] : Attack Power / Resistance + 35 [Level 8] : Attack Power / Resistance + 40 [Level 9] : Attack Power / Resistance + 45 [Level 10] : Attack Power / Resistance + 50
Aimed Bolt Max Lv : 10 Prereq : Ankle Snare 5 Type : Active / Damage Desc : When used against an immobile status target (Ankle Snare, Electric Shocker, Warg Bite effect), deals a huge amount of damage. Deals additional damage based on the size of the target. The skill will fail if you do not have enough arrows. Using this skill cancels the immobile status. [Level 1] : Attack Power 220% x ?? hits [Level 2] : Attack Power 240% x ?? hits [Level 3] : Attack Power 260% x ?? hits [Level 4] : Attack Power 280% x ?? hits [Level 5] : Attack Power 300% x ?? hits [Level 6] : Attack Power 320% x ?? hits [Level 7] : Attack Power 340% x ?? hits [Level 8] : Attack Power 360% x ?? hits [Level 9] : Attack Power 380% x ?? hits [Level 10] : Attack Power 400% x ?? hits
Detonator Max Lv : 1 Prereq : Cluster Bomb 3 Type : Active / SPecial Desc : Immediately activates a trap on the ground. The trap has an area of effect of 7 x 7 cells around the trap. It can be used with both Hunter and Ranger traps. However, you cannot detonate traps of another player.
Electric Shocker Max Lv : 5 Prereq : Shockwave Trap 5 Type : Active / Trap Desc : Like Ankle Snare causes immobile status while at the same time draining the targets SP. Electric Shocker cannot be removed with the hunter skill remove trap. To place you need one Special Alloy Trap. [Level 1] : 1% SP Drain per Second / 20s Durration [Level 2] : 2% SP Drain per Second / 20s Durration [Level 3] : 3% SP Drain per Second / 20s Durration [Level 4] : 4% SP Drain per Second / 20s Durration [Level 5] : 5% SP Drain per Second / 20s Durration
Cluster Bomb Max Lv : 5 Prereq : Trap Research 3 Type : Active / Trap Desc : A maximum of 3 traps can be placed at once. The trap detonates in an area 3 cells in front (away from the trap layer) and a width of 5 cells. The trap can be detonated via Detonator. Cluster Bomb cannot be removed by the hunter skill [Remove Trap]. Placing a cluster bomb consumes 1 special alloy trap. [Level 1] : Damage 100% + Bonus Trap Damage / Durration 15s [Level 2] : Damage 200% + Bonus Trap Damage / Durration 15s [Level 3] : Damage 300% + Bonus Trap Damage / Durration 15s [Level 4] : Damage 400% + Bonus Trap Damage / Durration 15s [Level 5] : Damage 500% + Bonus Trap Damage / Durration 15s
Warg Mastery Max Lv : 1 Prereq : Ranger Basic Skill Type : Active / Special Desc : Allows you to summon a loyal 'Warg' wolf using a special wolf flute. In order to summon a warg you need to have the item [Wolf Flute]. Re-using the skill returns the Warg to the wild.
Warg Rider Max Lv : 3 Prereq : Warg Mastery 1 Type : Active / Special Desc : Allows a ranger to mount their summoned Warg. Skill level increases your movement speed. While mounted a warg, you can't use any bow attacks or skills that are not Warg exclusive.
Warg Dash Max Lv : 1 Prereq : Warg Rider Type : Active / Special Desc : Usable only when mounted on your Warg. Your warg runs in a straight line, and re-using the skill stops. You will automatically stop when hitting a wall or enemy. If you know Warg Strike, you'll deal damage when running into the enemy.
Warg Strike Max Lv : 5 Prereq : Tooth of Warg 1 Type : Active / Damage Desc : Can't be used while mounted on the Warg. The warg deals damage to a single target. Skill level increases the damage. [Level 1] : Damage 120% [Level 2] : Damage 240% [Level 3] : Damage 360% [Level 4] : Damage 480% [Level 5] : Damage 600%
Warg Bite Max Lv : 5 Prereq : Warg Mastery 1 Type : Active / Damage Desc : Can't be used while mounted on the Warg. The warg leaps at a target, dealing damage and temporarially causing immibile status. [Level 1] : Damage 150% / Durration 10s + Tooth of Warg Bonus [Level 2] : Damage 200% / Durration 10s + Tooth of Warg Bonus [Level 3] : Damage 250% / Durration 10s + Tooth of Warg Bonus [Level 4] : Damage 300% / Durration 10s + Tooth of Warg Bonus [Level 5] : Damage 350% / Durration 10s + Tooth of Warg Bonus
Tooth of Warg Max Lv : 10 Prereq : Warg Mastery 1 Type : Passive Desc : Increases wolf damage and effect of wolf skills. Increased skill level increases damage. [Level 1] : Attack Power +6 [Level 2] : Attack Power +12 [Level 3] : Attack Power +18 [Level 4] : Attack Power +24 [Level 5] : Attack Power +30 [Level 6] : Attack Power +36 [Level 7] : Attack Power +42 [Level 8] : Attack Power +48 [Level 9] : Attack Power +54 [Level 10] : Attack Power +60
Sensitive Keen Max Lv : 5 Prereq : Tooth of Warg 3 Type : Active / Detecting Desc : The wolf uses his sense of danger to reveal hidden traps and players in a 7 x 7 area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range. [Level 1] : Damage 150% / Warg Bite Probability 8% [Level 2] : Damage 200% / Warg Bite Probability 16% [Level 3] : Damage 250% / Warg Bite Probability 24% [Level 4] : Damage 300% / Warg Bite Probability 32% [Level 5] : Damage 350% / Warg Bite Probability 40%
Camouflage Max Lv : 5 Prereq : Ranger Main 1 Type : Active / Buff (Self) Desc : Hide yourself from view of monsters while standing near walls and obstacles. Your character will appear transparant. While in camouflage status your critical chance and attack power is increased, but decreases your defense. When camouflage status ends your attack power, critical, and defense returns to normal. Until you re-use the skill to cancel its effect, it will continaully drain SP. With high enough level you can use the skill without being near an obstacle. [Level 1] : 6 SP per second / Can't Move [Level 2] : 5 SP per second / Can't Move [Level 3] : 4 SP per second / Can Move Slowly [Level 4] : 3 SP per second / Can Move Slowly [Level 5] : 2 SP per second / Can Move Slowly
Research Trap Max Lv : 5 Prereq : Claymore Trap, Remove Trap 1 Type : Passive Desc : Increases damage with Hunter and Ranger trap damage, and increases INT and MaxSP. [Level 1] : Additional Damage + 40 / INT +1 / MaxSP +10 [Level 2] : Additional Damage + 80 / INT +2 / MaxSP +20 [Level 3] : Additional Damage + 120 / INT +3 / MaxSP +30 [Level 4] : Additional Damage + 160 / INT +4 / MaxSP +40 [Level 5] : Additional Damage + 200 / INT +5 / MaxSP +50
Magenta Trap Max Lv : 1 Prereq : Research Trap 1 Type : Active / Trap Desc : A monster that steps on this trap has its attribute changed to fire property. Does not affect boss type monsters or players, and consumes one Red Blood and a Special Alloy Trap.
Cobalt Trap Max Lv : 1 Prereq : Research Trap 1 Type : Active / Trap Desc : A monster that steps on this trap has its attribute changed to water property. Does not affect boss type monsters or players, and consumes one Crystal Blue and a Special Alloy Trap.
Maize Trap Max Lv : 1 Prereq : Research Trap 1 Type : Active / Trap Desc : A monster that steps on this trap has its attribute changed to earth property. Does not affect boss type monsters or players, and consumes one Green Live and a Special Alloy Trap.
Verdure Trap Max Lv : 1 Prereq : Research Trap 1 Type : Active / Trap Desc : A monster that steps on this trap has its attribute changed to wind property. Does not affect boss type monsters or players, and consumes one Wind of Vedure and a Special Alloy Trap.
Firing Trap Max Lv : 5 Prereq : Detonator 1 Type : Active / Trap Desc : When the trap activates it deals damage in a 3x3 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need one Special Alloy Trap. [Level 1] : Success Rate 50% [Level 2] : Success Rate 60% [Level 3] : Success Rate 70% [Level 4] : Success Rate 80% [Level 5] : Success Rate 90%
Ice Bound Trap Max Lv : 5 Prereq : Detonator 1 Type : Active / Trap Desc : When the trap activates it deals damage in a 3x3 area and causes [Freezing] status. Increased skill level increases the chance to status. To use the skill you need one Special Alloy Trap. [Level 1] : Success Rate 50% [Level 2] : Success Rate 60% [Level 3] : Success Rate 70% [Level 4] : Success Rate 80% [Level 5] : Success Rate 90%
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HuaTuo
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« Reply #4 on: February 27, 2009, 08:52:37 PM » |
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GUILLOTINE CROSS
Venom Impress Prereq: Enchant Poison 3 Type: Active / Debuff Desc: Weakens a targets resistance to poison element attacks. [Level 1] : Poison Resistance - 10% [Level 2] : Poison Resistance - 20% [Level 3] : Poison Resistance - 30% [Level 4] : Poison Resistance - 40% [Level 5] : Poison Resistance - 50%
Cross Impact Prereq: Sonic Blow 10 Type: Active / Damage Desc: Strikes a single target rapidly for 7 hits. Range 3 cells. [Level 1] : Damage 1200% [Level 2] : Damage 1250% [Level 3] : Damage 1300% [Level 4] : Damage 1250% [Level 5] : Damage 1400%
Dark Illusion Prereq: Cross Impact 3 Type: Active / Damage - Special Desc: Rapidly closes the distance to a target and deals damage. Has a low chance to trigger Cross Impact. [Level 1] : Damage 100% / Max Range 3 Cells [Level 2] : Damage 100% / Max Range 4 Cells [Level 3] : Damage 100% / Max Range 5 Cells [Level 4] : Damage 100% / Max Range 6 Cells [Level 5] : Damage 100% / Max Range 7 Cells
Research Poison Prereq: None (Basic Guillotine Cross Skill) Type: Passive Desc: Allows creation of new poisons. Higher levels of the skills unlocks new types of poisons and increases the probability of success. It is necessary to have medicine bottle and a poison creation kit. [Level 1] : Success Rate 35% / Paralize - Ingredients: 20 Poison Toad Skin, 1 Amoena [Level 2] : Success Rate 40% / Pyrexia - Ingredients: 20 Anolian Skin, 1 Lantana [Level 3] : Success Rate 45% / Disheart - Ingredients: 10 Decayed Nail, 1 Celatom [Level 4] : Success Rate 50% / Leechend - Ingredients: 1 Scoforia, 1 Nerium [Level 5] : Success Rate 55% / Antidote - Ingredients: 2 Green Herbs, 1 Blue Herb, 1 White Herb [Level 6] : Success Rate 60% / Venombleed - Ingredients: 10 Sticky Poison, 1 Isildor [Level 7] : Success Rate 65% / Magic Mushroom - Ingredients: 10 Poison Spore, 1 Makulrata [Level 8] : Success Rate 70% / Toxin - Ingredients: 10 Sticky Poison, 1 Nerium [Level 9] : Success Rate 75% / Oblivioncurse - Ingredients: 10 Mermaid Heart, 1 Isildor [Level 10] : Success Rate 80% / -
Create Poison Prereq: Research New Poison 1 Type: Active Desc: Creates a new poison. Presents a list of poisons you can make with your current items.
Antidote Prereq: Research New Poison 5 Type: Active / Detox Desc: Using one Antidote, cancels out the effects of a Guillotine Cross Poison on a single target.
Poisoning Weapon Prereq: Create New Poison 1 Type: Active / Buff Desc: Coats your weapon with one of the guillotine cross poisons. While attacking there is a chance to poison the target with the selected poison. [Level 1] : Poisoning Chance 4% / 60s Durration [Level 2] : Poisoning Chance 6% / 120s Durration [Level 3] : Poisoning Chance 8% / 180s Durration [Level 4] : Poisoning Chance 10% / 240s Durration [Level 5] : Poisoning Chance 12% / 300s Durration
Weapon Blocking Prereq: Left Hand Mastery 5 Type: Active Buff Desc: Has a chance to completely block a short range physical attack. When an attack is blocked you have a chance to use counter slash or weapon crush. While its active it continually drains SP. Reusing the skill cancels teh effect. [Level 1] : Block Chance 12% / 180s Duration [Level 2] : Block Chance 14% / 180s Duration [Level 3] : Block Chance 16% / 180s Duration [Level 4] : Block Chance 18% / 180s Duration [Level 5] : Block Chance 20% / 180s Duration
Counter Slash Prereq: Weapon Blocking 1 Type: Active / Buff Desc: When successfully blocking an attack with Weapon Blocking, you can counter using Counter Slash. Damages all targets in a 3x3 radius around the user. The damage is increased by the users AGI. [Level 1] : 400% Attack Power [Level 2] : 500% Attack Power [Level 3] : 600% Attack Power [Level 4] : 700% Attack Power [Level 5] : 800% Attack Power
Weapon Crush Prereq: Weapon Blocking 1 Type: Active / Debuff Desc: When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attackers weapon. Increased skill level increases the success rate and durration.
Venom Pressure Prereq: Weapon Blocking 1, Poisoning Weapon 3 Type: Active / Buff Desc: While your weapon is enchanted with Poisoning Weapon there's a very high chance to inflict the endowed poison on the target. When used, you lose the poisoning weapon status. [Level 1] : Poisoning Chance 75% / Hit Rate +14 [Level 2] : Poisoning Chance 80% / Hit Rate +18 [Level 3] : Poisoning Chance 85% / Hit Rate +22 [Level 4] : Poisoning Chance 90% / Hit Rate +26 [Level 5] : Poisoning Chance 95% / Hit Rate +30
Poison Smoke Prereq: Venom Splasher 5, Poisoning Weapon 5 Type: Active / Buff Desc: While your weapon is enchanted with Poisoning Weapon, you create a poisoning cloud in a 5x5 area. Every second there's a 20% chance to inflict that poison on the target. When used, you lose the poisoning weapon status. Range 5 cells. [Level 1] : Durration 6s [Level 2] : Durration 8s [Level 3] : Durration 10s [Level 4] : Durration 12s [Level 5] : Durration 14s
Cloaking Exceed Prereq: Cloaking 3 Type: Active / Special Desc: Unlike regular cloaking it allows hiding from Insect and Demon. When active it allows you to receive 3 hits without being unhidden. Skill Level increases the number of hit and movement speed. [Level 1] : 9 SP per second / Movement Speed 100% / Allows 1 hit [Level 2] : 8 SP per second / Movement Speed 110% / Allows 1 hit [Level 3] : 7 SP per second / Movement Speed 120% / Allows 2 hit [Level 4] : 6 SP per second / Movement Speed 130% / Allows 2 hit [Level 5] : 5 SP per second / Movement Speed 140% / Allows 3 hit
Phantom Menace Prereq: Dark Illusion 5, Cloaking Exceed 5 Type: Active / Detecting Desc: The Guillotine Cross strikes from the shadows to hit all targets in a 7 x 7 area for 300% damage. Cancels hidden status on all targets that are hit.
Hallucination Walk Prereq: Phantom Menace Type: Active / Buff Desc: Momentarily increases the users speed to the limit, granting high evasion rate of physical and magical attacks. Using the skill consumes HP, and when the skill ends for 25 seconds you receive half movement speed and half attack speed. [Level 1] : Evasion Rate + 50 / Magic Damage Evasion 10% [Level 2] : Evasion Rate + 100 / Magic Damage Evasion 20% [Level 3] : Evasion Rate + 150 / Magic Damage Evasion 30% [Level 4] : Evasion Rate + 200 / Magic Damage Evasion 40% [Level 5] : Evasion Rate + 250 / Magic Damage Evasion 50%
Rolling Cutter Prereq: Sonic Blow 10 Type: Active / Damage Desc: Katar Exclusive Skill. Using the katar strikes in a rotation in a 3x3 area around the player striking all enemies in range. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters. [Level 1] : 120% Attack Power [Level 2] : 140% Attack Power [Level 3] : 160% Attack Power [Level 4] : 180% Attack Power [Level 5] : 200% Attack Power
Cross Ripper Slasher Prereq: Rolling Cutter 1 Type: Active / Damage Desc: Consumes the rotation counters accumulated from Rolling Cutter. The spinning blade is shot out dealing strong damage to a target. The damage is increased by the number of counters. After using Cross Ripper Slasher your counters are reset to 0. Range 7 cells. [Level 1] : Attack Power 200% [Level 2] : Attack Power 240% [Level 3] : Attack Power 280% [Level 4] : Attack Power 320% [Level 5] : Attack Power 260%
Poison Item
Paralyze A paralyzing poison. For 300 seconds, decreases attack speed by -10%, evasion -10%, and movement speed by 1/2. Weight: 2
Pyrexia A poison that causes a high fever. For 300 seconds, causes incurable blindness and causes the player to see illusions. Sometimes causes 100 damage which can interupt casting of skills. Weight: 2
Disheart A poison that slows healing. For 300 seconds, drops the effectiveness of recovery on the target by 20%. This effect stacks with critical wounds. Weight: 2
Leech End A poison created with leeches. For 300 seconds, drains HP every second. Weight: 2
Venom Bleed A poison that lowers the strength of a person. For 15 seconds, reduces MaxHP by 15%. Weight: 2
Magic Mushroom A poison made with the dillusional effects of magic mushrooms. For 300 seconds, every 4 seconds you lose 3% of your HP and involuntarially cast a random skill. Weight: 2
Toxin A nerve paralyzing poison. For 300 seconds, every 3 seconds it causes the damage motion on your character, interrupting any skills. Skills not interrupted do not receive the effects of your weapon or cards. Weight: 2
Oblivion Curse A poison that causes loss of memory. For 300 seconds causes the target to suffer from amnesia. While in amnesia it blocks natural SP recovery, and cannot be canceled via lex divinia or green potion. While in this status you cannot use any skills. Weight: 2
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HuaTuo
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« Reply #5 on: March 23, 2009, 11:55:46 AM » |
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MECHANIC
Axe Training Prereq: None (Basic Mechanic Skill) Type: Passive Desc: Increases attack power and hit rate when using an axe. [Level 1] : Attack Power + 5 / Hit Rate + 3 [Level 2] : Attack Power + 10 / Hit Rate + 6 [Level 3] : Attack Power + 15 / Hit Rate + 9 [Level 4] : Attack Power + 20 / Hit Rate + 12 [Level 5] : Attack Power + 25 / Hit Rate + 15 [Level 6] : Attack Power + 30 / Hit Rate + 18 [Level 7] : Attack Power + 35 / Hit Rate + 21 [Level 8] : Attack Power + 40 / Hit Rate + 24 [Level 9] : Attack Power + 45 / Hit Rate + 27 [Level 10] : Attack Power + 50 / Hit Rate + 30
Research Fire/Earth Prereq: None (Basic Mechanic Skill) Type: Passive Desc: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets. [Level 1] : Resistance + 10 / Attack Power + 10 [Level 2] : Resistance + 20 / Attack Power + 20 [Level 3] : Resistance + 30 / Attack Power + 30 [Level 4] : Resistance + 40 / Attack Power + 40 [Level 5] : Resistance + 50 / Attack Power + 50
Axe Boomerang Prereq: Axe Training 1 Type: Active / Damage Desc: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage. [Level 1] : Attack Power 200% + Axe Weight / Range 4 Cells [Level 2] : Attack Power 240% + Axe Weight / Range 5 Cells [Level 3] : Attack Power 280% + Axe Weight / Range 6 Cells [Level 4] : Attack Power 320% + Axe Weight / Range 7 Cells [Level 5] : Attack Power 360% + Axe Weight / Range 8 Cells
Power Swing Prereq: Axe Boomerang 3 Type: Active / Damage Desc: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang. [Level 1] : Attack Power 200% [Level 2] : Attack Power 220% [Level 3] : Attack Power 240% [Level 4] : Attack Power 260% [Level 5] : Attack Power 280%
Axe Tornado Prereq: Axe Training 1 Type: Active / Damage Desc: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage. [Level 1] : Attack Power 250% [Level 2] : Attack Power 300% [Level 3] : Attack Power 350% [Level 4] : Attack Power 400% [Level 5] : Attack Power 450%
FAW - Silver Sniper Prereq: Research Fire/Earth 2 Type: Active / FAW Construction Desc: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 steel and 1 iron to create. [Level 1] : Attack Power 0 / Duration 10s [Level 2] : Attack Power +100 / Duration 15s [Level 3] : Attack Power +200 / Duration 20s [Level 4] : Attack Power +300 / Duration 25s [Level 5] : Attack Power +400 / Duration 30s
FAW - Magic Decoy Prereq: FAW - Silver Sniper 2 Type: Active / FAW Construction DESC: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 iron, 1 brigan, and one of red blood/green live/wind of verdure/crystal blue. [Level 1] : Magic Attack Power 300 / Duration 10s [Level 2] : Magic Attack Power 350 / Duration 15s [Level 3] : Magic Attack Power 400 / Duration 20s [Level 4] : Magic Attack Power 450 / Duration 25s [Level 5] : Magic Attack Power 500 / Duration 30s
FAW Removal Type: Active / FAW Removal Desc: Removes the target FAW. It can be used on other players FAW's.
Magic Gear Skill
Magic Gear License Prereq: None (Basic Mechanic Skill) Type: Passive Desc: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2. [Level 1] : Magic Gear usage Attack Power + 15 / Movement Speed - 40% [Level 2] : Magic Gear usage Attack Power + 15 / Movement Speed - 30% [Level 3] : Magic Gear usage Attack Power + 15 / Movement Speed - 20% [Level 4] : Magic Gear usage Attack Power + 15 / Movement Speed - 10% [Level 5] : Magic Gear usage Attack Power + 15 / Regular Movement Speed
Boost Knuckle Prereq: Magic Gear License 1 Type: Active / Damage Desc: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells. [Level 1] : Attack Power 200% [Level 2] : Attack Power 250% [Level 3] : Attack Power 300% [Level 4] : Attack Power 350% [Level 5] : Attack Power 400%
Pile Bunker Prereq: Boost Knuckle 2 Type: Active / Damage (Special) Desc: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the <Pile Bunker> to be equipped. [Level 1] : Attack Power 200% / Defense / Magic Defense break chance 20% [Level 2] : Attack Power 250% / Defense / Magic Defense break chance 35% [Level 3] : Attack Power 300% / Defense / Magic Defense break chance 50%
Vulcan Arm Prereq: Boost Knuckle 2 Type: Active / Damage Desc: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells. [Level 1] : Attack Power 100% [Level 2] : Attack Power 125% [Level 3] : Attack Power 150%
Flame Launcher Prereq: Vulcan Arm Type: Active / Damage Desc: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment <Flame Thrower> to be equipped to use the skill. [Level 1] : Fire Element Attack Power 100% / Burning Status Chance 60% [Level 2] : Fire Element Attack Power 125% / Burning Status Chance 70% [Level 3] : Fire Element Attack Power 150% / Burning Status Chance 80%
Cold Slower Prereq: Vulcan Arm 3 Type: Active / Damage Desc: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing/frozen status to those in range. Consumes one Liquid Cooling Shell. [Level 1] : Water Element Damage 100% / Area of Effect 5 x 5 Cells [Level 2] : Water Element Damage 125% / Area of Effect 7 x 7 Cells [Level 3] : Water Element Damage 150% / Area of Effect 9 x 9 Cells
Arm Cannon Prereq: Flame Launcher 2 / Cold Slower 2 Type: Active / Damage Desc: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes one Magic Gear Fuel and 1 cannon ball. [Level 1] : Attack Power 800% / 600% / 400% - Area of Effect 7 x 7 cells [Level 2] : Attack Power 1000% / 800% / 600% - Area of Effect 5 x 5 cells [Level 3] : Attack Power 1200% / 1000% / 800% - Area of Effect 3 x 3 cells
Acceleration Prereq: Magic Gear License 1 Type: Active / Buff Desc: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment <Accelerator> equipped, and consumes 1 Magic Gear Fuel. [Level 1] : Duration 30s [Level 2] : Duration 60s [Level 3] : Duration 90s
Hovering Prereq: Acceleration 1 Type: Active / Buff Desc: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment <Hovering Booster> equipped, and consumes 1 Magic Gear fuel. [Level 1] : Duration 30s
Front-Side Slide Prereq: Hovering 1 Type: Active / Movement Desc: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.
Back-Side Slide Prereq: Hovering 1 Type: Active / Movement Desc: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.
Mainframe Restructure Prereq: Magic Gear License 4 Type: Passive Desc: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will overheat. [Level 1] : Defense + 4 / Over-heat Limit + 10 [Level 2] : Defense + 7 / Over-heat Limit + 18 [Level 3] : Defense + 11 / Over-heat Limit + 36 [Level 4] : Defense + 15 / Over-heat Limit + 56
Self Destruction Prereq: Mainframe Restructure 2 Type: Active / Damage Desc: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed. [Level 1] : Radius 5 x 5 Cells [Level 2] : Radius 7 x 7 Cells [Level 3] : Radius 9 x 9 Cells
Shape Shift Prereq: Mainframe Restructure 2 Type: Active / Buff Desc: Chances the armor element of the magic gear. Requires the magic gear equipment <Shapeshift> equipped, and consumes 2 magic gear fuel and 1 elemental stone. [Level 1] : Fire Attribute Change / Consumes 1 Flame Heart [Level 2] : Earth Attribute Change / Consumes 1 Great Nature [Level 3] : Wind Attribute Change / Consumes 1 Rough Wind [Level 4] : Water Attribute Change / Consumes 1 Mystic Frozen
Emergency Cool Prereq: Self Destruction 2 Type: Active / Buff Desc: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment <Cooling System> equipped. Consumes 2 magic gear fuel.
Infrared Scan Prereq: Shape Shift 2 Type: Active / Detecting / Debuff Desc: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.
Analyze Prereq: Infrared Scan 1 Prereq: Active / Debuff Desc: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 magic gear fuel. [Level 1] : Physical / Magic Defense - 14% [Level 2] : Physical / Magic Defense - 28% [Level 3] : Physical / Magic Defense - 42%
Magnetic Field Prereq: Emergency Cool 1 Type: Active / Debuff Desc: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment <Magnetic Field Generator> equipped, and consumes 3 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Drains 17 SP per second [Level 2] : Radius 5 x 5 cells / Drains 20 SP per second [Level 3] : Radius 7 x 7 cells / Drains 23 SP per second
Neutral Barrier Prereq: Magnetic Field 2 Type: Active / buff Desc: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment <Barrier Generator> equipped, and consumes 1 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s [Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s [Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60s
Stealth Field Prereq: Analyze 3 / Neutral barrier 2 Type: Active / Buff Desc: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment <Optic Camouflage Generator> equipped, and consumes 2 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Duration 15s [Level 2] : Radius 3 x 3 cells / Duration 20s [Level 3] : Radius 3 x 3 cells / Duration 25s
Repair Prereq: Magic Gear License 2 Type: Active / Recovery Desc: Allows recovery of your own or another target magic gear. Requires the magic gear equipment <Repair Kit> equipped, and consumes 1 magic gear fuel. Range 5 cells. The magic gear is not affected by the heal skill. [Level 1] : MHP 6% Recovery [Level 2] : MHP 9% Recovery [Level 3] : MHP 12% Recovery [Level 4] : MHP 15% Recovery [Level 5] : MHP 18% Recovery
Mechanic Items
Acceleration Gear Required item to use the Mechanic Magic Gear skill 'Acceleration'. AGI +2, Movement Speed +10% Type: Accessory Defense: 0 Weight: 10 Req Lv: 99 Type: Merchant Type
Hovering Booster Required item to use the Mechanic Magic Gear skill 'Hovering'. AGI +1, ASPD +2%, Movement Speed +5%. Type: Accessory Defense: 0 Weight: 10 Req Lv: 99 Type: Merchant Type
Self Destruct Device Required item to use the Mechanic Magic Gear skill 'Self Destruction'. MHP +100, Increases damage from neutral element by 5%. When receiving physical or magical damage, recover 30 SP. Type: Accessory Defense: 0 Weight: 100 Req Lv: 99 Type: Merchant Type
Shape Shift Required accessory item to use the Mechanic Magic Gear skill 'Shape Shift'. INT +3, When receiving damage there's a chance to receive DEF +20 for 5 seconds. Type: Accessory Defense: 0 Weight: 50 Req Lv: 99 Type: Merchant Type
Cooling System Required accessory item to use the Mechanic Magic Gear skill 'Emergency Cooling'. DEX +1, When receiving physical or magical damage, there's a chance to cast Frost Nova Lv3. Type: Accessory Defense: 0 Weight: 250 Req Lv: 99 Type: Merchant Type
Magnetic Field Device Required item to use the Mechanic Magic Gear skill 'Magnetic Field'. DEX +1, When receiving physical or magical damage, there's a chance to cast Thunder Storm Lv5. Type: Accessory Defense: 0 Weight: 600 Req Lv: 99 Type: Merchant Type
Barrier Device Required item to use the Mechanic Magic Gear skill 'Neutral Barrier'. Dex +1, When receiving physical or magical damage, there's a chance to cast Pneuma Lv1. Type: Accessory Defense: 3 Weight: 800 Req Lv: 99 Type: Merchant Type
Repair Kit Required item to use the Mechanic Magic Gear skill 'Repair'. MHP +500, MSP +200. Type: Accessory Defense: 0 Weight: 40 Req Lv: 99 Type: Merchant Type
Repair A Recovers the Magic Gear's HP by a fixed ammount. Weight: 10
Repair B Recovers the Magic Gear's HP by a fixed ammount. Weight: 14
Repair C Recovers the Magic Gear's HP by a fixed ammount. Weight: 18
Optical Camouflage Generator Required item to use the Mechanic Magic Gear skill 'Stealth Field'. Type : Accessory Def : 0 Weight: 100 Req. Lv. : 99 Class : Merchant Type
Cannon Ball Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 100 Weight: 1 Attribute : None
Holy Cannon Ball Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 120 Weight: 1 Attribute : Holy
Dark Cannon Ball Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 120 Weight : 1 Attribute : Dark
Soul Cannon Ball Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 120 Weight : 1 Attribute : Spiritual
Iron Cannon Ball Required item to use the Mechanic Magic Gear skill "Arm Cannon" Type : Shell Atk : 250 Weight : 1
Painful Tear Painful tears shed for another person. Its said that these tears can create miracles. Weight: 0.2
Vulcan Bullet Bullets consumed when using skills. Weight: 0.2
Fuel Canister Fuel used for various skills. Powerful skills consume a lot of fuel. Weight: 3
Liquid Cold Bullet An impossibly cold bullet. Weight: 0.3
Pile Bunker A huge iron spike shoots out into a target, then retracted. Type: Blunt (Mace) Attack: 450 Weight: 300 Weapon Level: 3 Minimum Level: 99 Required Job: Mechanic
Vulcan Bullet Magazine A magazine of 1000 vulcan rounds. Weight: 50
Flame Thrower Allows you to shoot burning flames at an opponent. Type: Shield Defense: 5 Weight: 200 Minimum Level: 99 Required Job: Mechanic
Unknown Items For Mechanic
Advanced Cooling System A special Cooling Device Monkey Wrench Antidote
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HuaTuo
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« Reply #6 on: April 23, 2009, 08:40:11 PM » |
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SHADOW CHASER
Fatal Menace Max LV: 5 Prerequisites: Intimidate LV 5 Type: Active / Attack Description: Strike one target and all targets around it, teleporting all enemies you hit. Will not teleport targets that did not receive damage. [Level 1] damage 200% Hit -30 [Level 2] damage 300% Hit -25 [Level 3] damage 400% Hit -20 [Level 4] damage 500% Hit -15 [Level 5] damage 600% Hit -10
Reproduce Max LV: 10 Prerequisites: Intimidate LV 5 Type: Active / Buff Description: Allows you to learn a skill that's targeting you while this buff is applied. Use the skill against to preserve it. To learn another skill, use Reproduce again to erase the skill you already learned. You can learn 1 skill at a time. The level of the skill you can learn depends on your level of Reproduce.
Auto Shadow Spell Max LV: 10 Prerequisites: Reproduce LV 5 Type: Active / Buff Description: Magic skills learned through intimidate and reproduce can be cast through Auto Shadow Spell. [Level 1] Chance 30% Skill lvl 1 Duration 60s [Level 2] Chance 28% Skill lvl 1 Duration 80s [Level 3] Chance 26% Skill lvl 2 Duration 100s [Level 4] Chance 24% Skill lvl 2 Duration 120s [Level 5] Chance 22% Skill lvl 3 Duration 140s [Level 6] Chance 20% Skill lvl 3 Duration 160s [Level 7] Chance 18% Skill lvl 4 Duration 180s [Level 8] Chance 16% Skill lvl 4 Duration 200s [Level 9] Chance 14% Skill lvl 5 Duration 220s [Level 10] Chance 12% Skill lvl 5 Duration 240s
Shadow Form Max LV: 5 Prerequisites: Reproduce LV 3 Type: Active / Debuff Description: Hide in someone's shadow, and have them receive the damage you receive . Shadow form ends when you take a certain amount of hits, or when your target moves out of range. Cannot attack, use skills or items in shadow form. [Level 1] Number of hits 5 SP cost/s 10 Duration 30s [Level 2] Number of hits 6 SP cost/s 9 Duration 40s [Level 3] Number of hits 7 SP cost/s 8 Duration 50s [Level 4] Number of hits 8 SP cost/s 7 Duration 60s [Level 5] Number of hits 9 SP cost/s 6 Duration 70s
Triangle Shot Max LV: 10 Prerequisites: Double Strafing LV 7 Type: Active Description: Send 3 arrows flying towards your target. Consumes 3 arrows per use. There is a low chance to knock back the enemy. [Level 1] Damage 300% Range 7 Knock Back Chance 2% [Level 2] Damage 330% Range 7 Knock Back Chance 3% [Level 3] Damage 360% Range 7 Knock Back Chance 4% [Level 4] Damage 390% Range 9 Knock Back Chance 5% [Level 5] Damage 420% Range 9 Knock Back Chance 6% [Level 6] Damage 450% Range 9 Knock Back Chance 7% [Level 7] Damage 480% Range 9 Knock Back Chance 8% [Level 8] Damage 510% Range 11 Knock Back Chance 9% [Level 9] Damage 540% Range 11 Knock Back Chance 10% [Level 10] Damage 570% Range 11 Knock Back Chance 11%
Strip Accessory Max LV: 5 Prerequisites: Strip Weapon LV 1 Type: Active / Debuff Description: Strip both accessories from your target. Accessories cannot be re-equipped for the duration of the skill. When used against monsters, it decreases target DEX, INT and LUK by 20%. [Level 1] Success Rate 14% Duration 60s [Level 2] Success Rate 16% Duration 60s [Level 3] Success Rate 18% Duration 60s [Level 4] Success Rate 20% Duration 60s [Level 5] Success Rate 22% Duration 60s
Invisibility Max LV: 5 Prerequisites: Auto Shadow Spell LV 7, Deadly Infect LV 5, Masquerade - Unlucky LV 3 Type: Active / Buff Description: Completely conceal yourself. In this status, all your attacks become Ghost property Level 1. Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and cancel if SP reaches 0. [Level 1] Critical +20% SP cost/s 9% Aspd -40% [Level 2] Critical +40% SP cost/s 8% Aspd -30% [Level 3] Critical +60% SP cost/s 7% Aspd -20% [Level 4] Critical +80% SP cost/s 6% Aspd -10% [Level 5] Critical +100% SP cost/s 5% Aspd -0%
Deadly Infect Max LV: 5 Prerequisites: Auto Shadow Spell LV 5, Shadow Form LV 3 Type: Active / Buff Description: Spread any status effects you are suffering from onto targets you attack. Doing so does not cure your own status effects, however. [Level 1] Duration 10s [Level 2] Duration 15s [Level 3] Duration 20s [Level 4] Duration 25s [Level 5] Duration 30s
Body Painting Max LV: 5 Prerequisites: - Type: Active / Debuff Description: Spray paint all around you, revealing any hidden enemies while reducing their ASPD at the same time. Has a chance to inflict Blind on enemies. [Level 1] Blind chance 5% Aspd Reduction -5% Duration 5s [Level 2] Blind chance 7% Aspd Reduction -10% Duration 7s [Level 3] Blind chance 9% Aspd Reduction -15% Duration 9s [Level 4] Blind chance 11% Aspd Reduction -20% Duration 11s [Level 5] Blind chance 13% Aspd Reduction -25% Duration 13s
Masquerade - Enervation Max LV: 3 Prerequisites: Body Painting LV 1 Type: Active / Debuff Description: Reduce target's ATK and causes target to lose all usable items for the duration. Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint. [Level 1] Atk Reduction -30% Duration 10s [Level 2] Atk Reduction -40% Duration 15s [Level 3] Atk Reduction -50% Duration 20s
Masquerade - Gloomy Max LV: 3 Prerequisites: Body Painting LV 1 Type: Active / Debuff Description: Reduces target's ASPD, HIT and movement speed. Forces target to depart with their mounted animal, pet, homunculus and any related animal (falcon, wolf?) for the skill duration. Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint. [Level 1] Aspd Reduction -30% Hit Reduction -20% Mspd Reduction ? Duration 10s [Level 2] Aspd Reduction -40% Hit Reduction -40% Mspd Reduction ? Duration 15s [Level 3] Aspd Reduction -50% Hit Reduction -60% Mspd Reduction ? Duration 20s
Masquerade - Ignorance Max LV: 3 Prerequisites: Body Painting LV 1 Type: Active / Debuff Description: Take a set amount of SP from the target, and recover half of SP taken for yourself. When used against monsters, recover amount of SP equal to monster level. Target afflicted with this debuff cannot use skills or magic. Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint. [Level 1] SP taken 100 Duration 10s [Level 2] SP taken 200 Duration 15s [Level 3] SP taken 300 Duration 20s
Masquerade - Laziness Max LV: 3 Prerequisites: Masquerade - Enervation LV 1, Masquerade - Gloomy LV 1, Masquerade - Ignorance LV 1 Type: Active / Debuff Description: Reduces target's FLEE and slows their cast time. Target afflicted with Laziness will consume more SP when using skills. Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint. [Level 1] Flee Reduction -10% Cast Time +20% SP consumption +10 Duration 10s [Level 2] Flee Reduction -20% Cast Time +30% SP consumption +20 Duration 15s [Level 3] Flee Reduction -30% Cast Time +40% SP consumption +30 Duration 20s
Masquerade - Weakness Max LV: 3 Prerequisites: Masquerade - Enervation LV 1, Masquerade - Gloomy LV 1, Masquerade - Ignorance LV 1 Type: Active / Debuff Description: Reduces target's Max HP and strips their shield and weapon at the same time. Shield and weapon cannot be re-equipped for the skill duration. Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint. [Level 1] MHP Reduction -10% Strip Chance ? Duration 10s [Level 2] MHP Reduction -20% Strip Chance ? Duration 15s [Level 3] MHP Reduction -30% Strip Chance ? Duration 20s
Masquerade - Unlucky Max LV: 3 Prerequisites: Masquerade - Laziness LV 1, Masquerade - Weakness LV 1 Type: Active / Debuff Description: Reduces target's CRIT and Perfect Dodge. When afflicted with this status, target must spend zeny to use skills, and will be be affected by either Poison, Blind, or Silence regardless of resistance. Stats, status resistance, and target/user levels affect the success rate. Consumes 1 Makeup Brush and 1 Face Paint. [Level 1] Crit Reduction -10 P.Dodge Reduction -10 Zeny Penalty ? Duration 10s [Level 2] Crit Reduction -20 P.Dodge Reduction -20 Zeny Penalty ? Duration 15s [Level 3] Crit Reduction -30 P.Dodge Reduction -30 Zeny Penalty ? Duration 20s
Man Hole Max LV: 3 Prerequisites: Flag Graffti LV 1 Type: Active / Ground Description: Paint a hole on the ground to trap 1 enemy. Trapped targets will not be able to do attack, but cannot be attacked either. Consumes 1 Can of Paint and 1 Paintbrush. [Level 1] Duration 5s [Level 2] Duration 10s [Level 3] Duration 15s
Dimension Door Max LV: 3 Prerequisites: Man Hole LV 1 Type: Active / Ground Description: Scribble a magical door on the ground. Anyone that walks into the door will be teleported to a nearby location. Consumes 1 Can of Paint and 1 Paintbrush. [Level 1] Duration 4s [Level 2] Duration 8s [Level 3] Duration 12s
Chaos Panic Max LV: 3 Prerequisites: Man Hole LV 1 Type: Active / Ground Description: Paint an insignia on the ground that will cause Chaos to enemies that enter (lose control of movement direction). Will also cause monsters to randomly switch targets. Consumes 2 Cans of Paint and 1 Paintbrush. [Level 1] Duration 5s [Level 2] Duration 10s [Level 3] Duration 15s
Maelstrom Max LV: 3 Prerequisites: Chaos Panic LV 3, Masquerade - Unlucky LV 3 Type: Active / Ground Description: Paint a swirl shape on the ground and absorb any ground-targeted magic attacks. User will recover SP from absorbed magics. Consumes 2 Cans of Paint and 1 Paintbrush. [Level 1] Duration 7s [Level 2] Duration 14s [Level 3] Duration 21s
Bloody Lust Max LV: 3 Prerequisites: Dimension Door LV 3 Type: Active / Ground Description: Paint a rousing red symbol on the ground. Anyone who enters the symbol receives the effects equivalent to Provoke LV 10 (ATK +32%, DEF -55%). Consumes 2 Cans of Paint and 1 Paintbrush. [Level 1] Duration 7s [Level 2] Duration 14s [Level 3] Duration 21s
Feint Bomb Max LV: 3 Prerequisites: Dimension Door LV 3 Type: Active / Ground Description: Paint a figure on the ground that looks exactly like yourself, and Backslide 6 cells. A moment later, the painted figure will explode, dealing damage to all enemies around it. Consumes 1 Can of Paint and 1 Paintbrush. [Level 1] Atk Power 300% [Level 2] Atk Power 400% [Level 3] Atk Power 500%
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