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sayasapaya
Darkness One
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« Reply #76 on: February 13, 2009, 02:49:49 PM » |
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skillnya warg (wolfnya ranger)cukup mengecewakan, damagenya kurang menggigit dan mananya cukup menguras  aimed bolt + trap ranger yang bikin keren
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HuaTuo
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« Reply #77 on: February 13, 2009, 07:02:09 PM » |
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Alloy Trapnya mahal banget :'( @20k bok :'(
Dah Update tuh kROnya hingga tgl 11 Februari 2009  itu alloy trap box (isinya 100 biji alloy trap) alloy trapnya per biji 200 z kok 200 z buat damage 7k-9k ga rela? hmmm  wargnya agak mengecewakan, karena harus tinggalin falcon untuk mendapatkan warg. silakan dipilih mau maen burung atau wolf  Bisa dipake 2 2 nya kan? Soalnya Ranger ga isa Remove Falcon klo dah Ranger ;)6
Oow... Alloy Trapnya dijual / Box, dikira per 1 an 20k Z Bokek dah :'( 
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Dede-Champ
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Keep Smile Everyday ^^
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« Reply #78 on: February 13, 2009, 08:21:24 PM » |
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abis Ranger apa lagi yah yg keluar....?? 
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PvP Server as: ~Dede_Champ~ 93/6* [Champ] Alliance Fam'z For Ever 
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XV-game
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« Reply #79 on: February 14, 2009, 12:26:31 PM » |
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@Huatao ga bisa 2-2nya om....masalahnya dari pemain renewal ada yg bilang klo falcon ga dilepas wolf ga akan keluar....dan skrg ranger tetep bs lepasin falcon kok trus klo mau sewa falcon lg wolfnya ya dilepas jg soalnya npcnya nyuruh lepas wolf pas mau beli falcon lg 
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HuaTuo
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« Reply #80 on: February 14, 2009, 12:53:35 PM » |
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@Huatao ga bisa 2-2nya om....masalahnya dari pemain renewal ada yg bilang klo falcon ga dilepas wolf ga akan keluar....dan skrg ranger tetep bs lepasin falcon kok trus klo mau sewa falcon lg wolfnya ya dilepas jg soalnya npcnya nyuruh lepas wolf pas mau beli falcon lg  - Ranger Warg update added. - The Warg Mastery skill requires the item 'Wolf Flute' to summon the warg. Talk to the job change NPC Haidi to get the item. - With the Warg implemented, all Warg skills are now usable.
- Aimed Bolt now correctly cancels immobile status. - Corrected an issue where Rangers could not remove their falcon. - Increased the cost of the ranger item 'Alloy Trap Box' to 20000z. - Updated the description of Fear Breeze to correctly list 'Camoflauge 1' as a prerequisite. Liat dech yg saya Bold, ini mksdnya apa yah? Klo yang saya tangkep klo dah Ranger ga isa di remove Falconnya trus ttp isa Summon Warg?
Klo salah koreksi yah... Apa memang itu sblm patch tgl 11 Februari 2009 ga bisa dilepas yah, trus pas skrg bisa dilepas?
Kekna tar pada maen combo skill Warg Bites - Aimed Bolt dech, klo + Ankle merepotkan banget 
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XV-game
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« Reply #81 on: February 15, 2009, 09:12:24 AM » |
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iya om sebelum tanggal 11 februari 2009 wolf ga ada yg bisa manggil gara2 falcon kagak bisa dilepas got it?? 
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XV-game
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« Reply #82 on: February 18, 2009, 10:55:33 AM » |
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yah ga ada update minggu ini.....
heuheu......
nunggu 1 mgu lg dah
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XV-game
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« Reply #84 on: February 21, 2009, 09:52:42 AM » |
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ya gpp sih om gw dah tau kok web sumbernya.... tapi ga ada update yg khusus buat renewal sih 
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XV-game
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« Reply #86 on: February 26, 2009, 06:39:14 PM » |
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kRO udah di update hingga tanggal 25 Februari 2009.
Yang menarik disini adalah skill2 Guillotine Cross sudah di update... Enjoy! ;)6
Skill2nya cukup dan lebih menarik daripada Ranger :'(
Cross Impactnya sakit bok  emang sih skillnya lebih killer tapi bukan berarti ga bisa diatasi jg ma job lain... white imprison-->GX ga bisa gerak2 deh... clearance-->bye2 soul link+paket malah poison jenis paralyze bisa bikin perang poison karena ngurangi aspd wkwkwk....
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Razor Blade
Best Global Mod. 2011
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« Reply #88 on: March 01, 2009, 02:36:55 PM » |
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sayasapaya
Darkness One
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« Reply #90 on: March 02, 2009, 08:32:25 AM » |
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Caligula
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« Reply #91 on: March 02, 2009, 11:02:57 PM » |
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update terbaru bikin Sin X makin imba... memng poizon itemnya susah dicari, tapi dalam beberapa bulan setlh implementasi.. akan banyak bandarnya  dan mulailah kejayaan Sin X kembali lagi...
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ÄrchÄngel & ~*Minastirith*~
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sayasapaya
Darkness One
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« Reply #92 on: March 03, 2009, 07:27:31 AM » |
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tapi poisonnya bisa dihilangkan dengan antidote bikinannya sin x sendiri  dengan biaya yang lebih murah daripada poison2 yang berguna lagian setelah terkena status poison yang baru (misalnya kena magic mushroom) tidak akan bisa kena poison yang lain. dimakan aja poison dengan efek terkecil, ga bakal kena poison sin x yang lain 
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HuaTuo
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« Reply #93 on: March 06, 2009, 08:11:44 PM » |
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Ga ada hal menarik di update baru... :'(
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XV-game
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« Reply #94 on: March 10, 2009, 01:56:48 PM » |
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mechanic kemungkinan bakal diimplemen 1 minggu lagi 
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XV-game
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« Reply #95 on: March 11, 2009, 11:24:56 AM » |
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changes today :
- Some mistakes were corrected in the warlock skill tree. - Guillotine Cross: When changing your weapon, the effect of "Poisoning Weapon' is lost. - Guillotine Cross: When using the skill "Poisoning Weapon", you'll receive a message that says <Your weapon has been coated with the effects of x poison>. - Guillotine Cross: With the skill "Weapon Blocking", re-using the skill now cancels the effect. - Guillotine Cross: The skill "Dark Illusion" is no longer available in siege/WOE mode. - Arch Bishop: Fixed the radius, durration and effect of the skill "Clementia". - Arch Bishop: Fixed the radius, durration and effect of the skill "Canto Candidus". - Arch Bishop: Fixed the radius, durration and effect of the skill "Coluceo Heal". - Arch Bishop: Slightly increased the effectiveness of "Highness Heal", decreased the re-use delay, and adjusted its SP consumption.
kemudian entah ini bug atau memang update dari gravity falcon dan wolf dapat digunakan bersamaan dengan sprite falcon sesuai job sebelum berubah...(hunter/sniper)
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sayasapaya
Darkness One
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« Reply #97 on: March 11, 2009, 03:03:58 PM » |
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ranger harus pilih kok salah satu wolf atau falcon ^^ klo yang bisa 2 2nya itu masih bug yang ada ^^ maklum kan masih test server juga  emang yang rancu dari ranger apa? yang blom tau sih formula trapnnya diganti gimana 
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XV-game
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« Reply #98 on: March 12, 2009, 03:40:54 PM » |
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kayaknya bug deh  new highness heal 
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XV-game
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« Reply #99 on: March 18, 2009, 03:27:02 PM » |
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Common Patch
- Valentines Day / White Day event have ended. - Twin Edge (Blue) / Twin Edge (Red) / Violet Fear have had their option corrected so that they activate while dealing damage, not while receiving it. Additionally an effect for the weapon activation was added.
- Fixed an issue where the prerequisites were listed twice in some skill descriptions. - Corrected some endless tower related messages. - Corrected some issues with the memorial dungeon "Sealed Shrine". Originally the dungeon cooldown time occured from the moment you defeated baphomet. Now the cooldown time begins from when you first enter the dungeon. Additionally, if you log out from within the dungeon, the dungeon quest items you have on you are removed.
Sakray R Server
- [b]Added the Mechanic class.([/b]The graphic for the Mechanic's Magic Gear are not currently ready. When they're complete a temporary maintenance will occur to add them.)
- You can job change to mechanic at the NPC Haidi in prontera. - A Mechanic Cart Rental NPC was added. - An NPC selling mechanic supplies was added.
- Removed the Scorpion King card from the card vendor NPC. - Fixed Thanatos Tower not allowing 3rd jobs past floor 7. - Increased the durration of the "Burning" and "Freezing" status effects.
Mechanic skills
Axe Training Prereq: None (Basic Mechanic Skill) Type: Passive Desc: Increases attack power and hit rate when using an axe. [Level 1] : Attack Power + 5 / Hit Rate + 3 [Level 2] : Attack Power + 10 / Hit Rate + 6 [Level 3] : Attack Power + 15 / Hit Rate + 9 [Level 4] : Attack Power + 20 / Hit Rate + 12 [Level 5] : Attack Power + 25 / Hit Rate + 15 [Level 6] : Attack Power + 30 / Hit Rate + 18 [Level 7] : Attack Power + 35 / Hit Rate + 21 [Level 8] : Attack Power + 40 / Hit Rate + 24 [Level 9] : Attack Power + 45 / Hit Rate + 27 [Level 10] : Attack Power + 50 / Hit Rate + 30
Research Fire/Earth Prereq: None (Basic Mechanic Skill) Type: Passive Desc: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets. [Level 1] : Resistance + 10 / Attack Power + 10 [Level 2] : Resistance + 20 / Attack Power + 20 [Level 3] : Resistance + 30 / Attack Power + 30 [Level 4] : Resistance + 40 / Attack Power + 40 [Level 5] : Resistance + 50 / Attack Power + 50
Axe Boomerang Prereq: Axe Training 1 Type: Active / Damage Desc: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage. [Level 1] : Attack Power 200% + Axe Weight / Range 4 Cells [Level 2] : Attack Power 240% + Axe Weight / Range 5 Cells [Level 3] : Attack Power 280% + Axe Weight / Range 6 Cells [Level 4] : Attack Power 320% + Axe Weight / Range 7 Cells [Level 5] : Attack Power 360% + Axe Weight / Range 8 Cells
Power Swing Prereq: Axe Boomerang 3 Type: Active / Damage Desc: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang. [Level 1] : Attack Power 200% [Level 2] : Attack Power 220% [Level 3] : Attack Power 240% [Level 4] : Attack Power 260% [Level 5] : Attack Power 280%
Axe Tornado Prereq: Axe Training 1 Type: Active / Damage Desc: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage. [Level 1] : Attack Power 250% [Level 2] : Attack Power 300% [Level 3] : Attack Power 350% [Level 4] : Attack Power 400% [Level 5] : Attack Power 450%
FAW - Silver Sniper Prereq: Research Fire/Earth 2 Type: Active / FAW Construction Desc: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 steel and 1 iron to create. [Level 1] : Attack Power 0 / Duration 10s [Level 2] : Attack Power +100 / Duration 15s [Level 3] : Attack Power +200 / Duration 20s [Level 4] : Attack Power +300 / Duration 25s [Level 5] : Attack Power +400 / Duration 30s
FAW - Magic Decoy Prereq: FAW - Silver Sniper 2 Type: Active / FAW Construction DESC: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 iron, 1 brigan, and one of red blood/green live/wind of verdure/crystal blue. [Level 1] : Magic Attack Power 300 / Duration 10s [Level 2] : Magic Attack Power 350 / Duration 15s [Level 3] : Magic Attack Power 400 / Duration 20s [Level 4] : Magic Attack Power 450 / Duration 25s [Level 5] : Magic Attack Power 500 / Duration 30s
FAW Removal Type: Active / FAW Removal Desc: Removes the target FAW. It can be used on other players FAW's.
Magic Gear License Prereq: None (Basic Mechanic Skill) Type: Passive Desc: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2. [Level 1] : Magic Gear usage Attack Power + 15 / Movement Speed - 40% [Level 2] : Magic Gear usage Attack Power + 15 / Movement Speed - 30% [Level 3] : Magic Gear usage Attack Power + 15 / Movement Speed - 20% [Level 4] : Magic Gear usage Attack Power + 15 / Movement Speed - 10% [Level 5] : Magic Gear usage Attack Power + 15 / Regular Movement Speed
Boost Knuckle Prereq: Magic Gear License 1 Type: Active / Damage Desc: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells. [Level 1] : Attack Power 200% [Level 2] : Attack Power 250% [Level 3] : Attack Power 300% [Level 4] : Attack Power 350% [Level 5] : Attack Power 400%
Pile Bunker Prereq: Boost Knuckle 2 Type: Active / Damage (Special) Desc: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the <Pile Bunker> to be equipped. [Level 1] : Attack Power 200% / Defense / Magic Defense break chance 20% [Level 2] : Attack Power 250% / Defense / Magic Defense break chance 35% [Level 3] : Attack Power 300% / Defense / Magic Defense break chance 50%
Vulcan Arm Prereq: Boost Knuckle 2 Type: Active / Damage Desc: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells. [Level 1] : Attack Power 100% [Level 2] : Attack Power 125% [Level 3] : Attack Power 150%
Flame Launcher Prereq: Vulcan Arm Type: Active / Damage Desc: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment <Flame Thrower> to be equipped to use the skill. [Level 1] : Fire Element Attack Power 100% / Burning Status Chance 60% [Level 2] : Fire Element Attack Power 125% / Burning Status Chance 70% [Level 3] : Fire Element Attack Power 150% / Burning Status Chance 80%
Cold Slower Prereq: Vulcan Arm 3 Type: Active / Damage Desc: Using the magic gears basic equipment, supercools a target area, causing water element damage and freezing/frozen status to those in range. Consumes one Liquid Cooling Shell. [Level 1] : Water Element Damage 100% / Area of Effect 5 x 5 Cells [Level 2] : Water Element Damage 125% / Area of Effect 7 x 7 Cells [Level 3] : Water Element Damage 150% / Area of Effect 9 x 9 Cells
Arm Cannon Prereq: Flame Launcher 2 / Cold Slower 2 Type: Active / Damage Desc: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes one Magic Gear Fuel and 1 cannon ball. [Level 1] : Attack Power 800% / 600% / 400% - Area of Effect 7 x 7 cells [Level 2] : Attack Power 1000% / 800% / 600% - Area of Effect 5 x 5 cells [Level 3] : Attack Power 1200% / 1000% / 800% - Area of Effect 3 x 3 cells
Acceleration Prereq: Magic Gear License 1 Type: Active / Buff Desc: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment <Accelerator> equipped, and consumes 1 Magic Gear Fuel. [Level 1] : Duration 30s [Level 2] : Duration 60s [Level 3] : Duration 90s
Hovering Prereq: Acceleration 1 Type: Active / Buff Desc: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment <Hovering Booster> equipped, and consumes 1 Magic Gear fuel. [Level 1] : Duration 30s
Front-Side Slide Prereq: Hovering 1 Type: Active / Movement Desc: While hovering, rapidly moves forwards 7 cells. Consumes 1 Magic Gear Fuel.
Back-Side Slide Prereq: Hovering 1 Type: Active / Movement Desc: While hovering, rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.
Mainframe Restructure Prereq: Magic Gear License 4 Type: Passive Desc: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will overheat. [Level 1] : Defense + 4 / Over-heat Limit + 10 [Level 2] : Defense + 7 / Over-heat Limit + 18 [Level 3] : Defense + 11 / Over-heat Limit + 36 [Level 4] : Defense + 15 / Over-heat Limit + 56
Self Destruction Prereq: Mainframe Restructure 2 Type: Active / Damage Desc: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed. [Level 1] : Radius 5 x 5 Cells [Level 2] : Radius 7 x 7 Cells [Level 3] : Radius 9 x 9 Cells
Shape Shift Prereq: Mainframe Restructure 2 Type: Active / Buff Desc: Chances the armor element of the magic gear. Requires the magic gear equipment <Shapeshift> equipped, and consumes 2 magic gear fuel and 1 elemental stone. [Level 1] : Fire Attribute Change / Consumes 1 Flame Heart [Level 2] : Earth Attribute Change / Consumes 1 Great Nature [Level 3] : Wind Attribute Change / Consumes 1 Rough Wind [Level 4] : Water Attribute Change / Consumes 1 Mystic Frozen
Emergency Cool Prereq: Self Destruction 2 Type: Active / Buff Desc: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment <Cooling System> equipped. Consumes 2 magic gear fuel.
Infrared Scan Prereq: Shape Shift 2 Type: Active / Detecting / Debuff Desc: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.
Analyze Prereq: Infrared Scan 1 Prereq: Active / Debuff Desc: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 magic gear fuel. [Level 1] : Physical / Magic Defense - 14% [Level 2] : Physical / Magic Defense - 28% [Level 3] : Physical / Magic Defense - 42%
Magnetic Field Prereq: Emergency Cool 1 Type: Active / Debuff Desc: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment <Magnetic Field Generator> equipped, and consumes 3 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Drains 17 SP per second [Level 2] : Radius 5 x 5 cells / Drains 20 SP per second [Level 3] : Radius 7 x 7 cells / Drains 23 SP per second
Neutral Barrier Prereq: Magnetic Field 2 Type: Active / buff Desc: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment <Barrier Generator> equipped, and consumes 1 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s [Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s [Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60s
Stealth Field Prereq: Analyze 3 / Neutral barrier 2 Type: Active / Buff Desc: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment <Optic Camouflage Generator> equipped, and consumes 2 magic gear fuel. [Level 1] : Radius 3 x 3 cells / Duration 15s [Level 2] : Radius 3 x 3 cells / Duration 20s [Level 3] : Radius 3 x 3 cells / Duration 25s
Repair Prereq: Magic Gear License 2 Type: Active / Recovery Desc: Allows recovery of your own or another target magic gear. Requires the magic gear equipment <Repair Kit> equipped, and consumes 1 magic gear fuel. Range 5 cells. The magic gear is not affected by the heal skill. [Level 1] : MHP 6% Recovery [Level 2] : MHP 9% Recovery [Level 3] : MHP 12% Recovery [Level 4] : MHP 15% Recovery [Level 5] : MHP 18% Recovery UPDATE!!!!!!
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