1. Units are cheap and in the multiples
2. All lands have the ability to burrow underground
3. Hatchery can build 3 units at a time
4. Units heal automatically upon creep
5. Overlords provide supply, detection and can fly
6. The Zerg creep damages enemy units that cross it
7. Zerg defensive structures can uproot and walk around
1. Buildings must be built on creep
2. Units are usually weak but in the numbers
3. Drones are lost when creating a building
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