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Author Topic: StarCraft 2 Terran Units Information  (Read 910 times)
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Alzar
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« on: November 01, 2008, 04:51:25 PM »

Terran Information:

Strengths

   1. Mobility
   2. Great defense
   3. Can build structures anywhere
   4. Buildings can lift off the ground
   5. Can call destructive Nuclear
   6. Easy to learn
   7. Instant cloak detection
   8. Ability to repair buildings and most units

Weaknesses

   1. Tendency to "turtle"
   2. Require micromanagement for special abilities
   3. Buildings burn up when highly damaged

Informasi dapat berubah kapan saja...

Tergantung up to date website nya...

Sumber:

www.starcraft2pro.com
« Last Edit: November 03, 2008, 04:20:11 PM by Alzar » Logged

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« Reply #1 on: November 01, 2008, 04:53:16 PM »

Marine(General-purpose Infantry)

Race: Terran
Minerals: 50
Vespene: 0
Build Time: 20
Supply: 1
Hotkey: M
HP: 45
Shield: N/A
Defense: 0
Energy: 0
Range: 5
Type: Light
Build From: Barracks
Armament: 8mm C-14 Impaler Gauss Rifle
Ground Damage: 6
Air Damage: 6
Movement: Normal
Attack Speed: Fast

Abilities

-Stim Pack
Increases movement and attack speed at the cost of 10 hit points.

Upgrades

-Infantry Weapons
Increases the damage of all ground infantry units. Primarily units produced at the Barracks.
-Infantry Armor
Increases the defense of all ground infantry and SCV units. Primarily units produced at the Barracks.
-Combat Shield
Increases Marines hit points by +15.
« Last Edit: November 01, 2008, 05:26:10 PM by Alzar » Logged

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« Reply #2 on: November 01, 2008, 04:54:31 PM »

Reaper(Raider)

Race: Terran
Minerals: 50
Vespene: 50
Build Time: 25
Supply: 1
Hotkey: R
HP: 50
Shield: N/A
Defense: 0
Energy: 0
Range: 4
Type: Light
Build From: Barracks
Armament: P-45 Scythe Gauss Pistols, D-8 Charges
Ground Damage: 3 x 2
Air Damage: N/A
Movement: Fast
Attack Speed: Fast

Abilities

-Stim Pack
Increases movement and attack speed at the cost of 10 hit points.
-D-8 Charges
Throws an explosive mine that will detonate shortly after.

Upgrades

-Infantry Weapons
Increases the damage of all ground infantry units. Primarily units produced at the Barracks.
-Infantry Armor
Increases the defense of all ground infantry and SCV units. Primarily units produced at the Barracks.
« Last Edit: November 01, 2008, 05:26:27 PM by Alzar » Logged

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« Reply #3 on: November 01, 2008, 04:56:24 PM »

Ghost(Stealth Sniper)

Race: Terran
Minerals: 100
Vespene: 200
Build Time: 33
Supply: 2
Hotkey: G
HP: 100
Shield: N/A
Defense: 0
Energy: 200
Range: 10
Type: Light
Build From: Barracks
Armament: 25mm C-10 Canister Rifle
Ground Damage: 10
Air Damage: 10
Movement: Normal
Attack Speed: Normal

Abilities

-Cloaking Field
Cloaks the unit rendering it invisible to the enemy.
-EMP
Electro-Magnetic Pulse damages the shield and energy of nearby units.
-Nuclear Strike
Call down a nuclear strike at a target location. Nukes land slowly, dealing up to 400 damage to enemies in a large radius.
-Power Radar
Passively detects any enemy unit that has an energy pool and displays their location within the fog of war.
-Snipe
Snipes an enemy biological unit for 150 damage.

Upgrades

-Moebius Reactor
An upgrade that increases the Ghosts maximum energy capacity by +50.
-Infantry Weapons
Increases the damage of all ground infantry units. Primarily units produced at the Barracks.
-Infantry Armor
Increases the defense of all ground infantry and SCV units. Primarily units produced at the Barracks.
« Last Edit: November 01, 2008, 05:26:46 PM by Alzar » Logged

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« Reply #4 on: November 01, 2008, 04:57:33 PM »

Viking(Air Combat/Ground Support)

Race: Terran
Minerals: 125
Vespene: 100
Build Time: 42
Supply: 2
Hotkey: V
HP: 125
Shield: N/A
Defense: 0
Energy: 0
Range: 5
Type: Armored
Build From: Factory
Armament: Twin Gatling Cannon (assault mode), MT50 Lanzer Torpedoes (fighter mode)
Ground Damage: 10
Air Damage: 10 x 2
Movement: Normal
Attack Speed: Normal

Abilities

-Assault Mode
Transform the Viking into Assault Mode. In this mode Vikings walk but can only attack ground.
-Fighter Mode
Transform the Viking into Fighter Mode. In this mode Vikings fly but can only attack air.

Upgrades
-Ship Plating
Increases the defense of all aerial ships. Primarily ships produced by the Starport.
-Ship Weapons
Increases the damage of all aerial ships that have an armament. Primarily fighter ships produced by the Starport.
« Last Edit: November 01, 2008, 05:27:23 PM by Alzar » Logged

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« Reply #5 on: November 01, 2008, 04:58:39 PM »

Banshee(Tactical Strike Aircraft)

Race: Terran
Minerals: 100
Vespene: 150
Build Time: 60
Supply: 3
Hotkey: E
HP: 140
Shield: N/A
Defense: 1
Energy: 200
Range: 6
Type: Armored
Build From: Starport
Armament: Backlash Cluster Rockets
Ground Damage: 12 x 2
Air Damage: N/A
Movement: Normal
Attack Speed: Normal

Abilities

-Cloaking Field
Cloaks the unit rendering it invisible to the enemy.

Upgrades

-Ship Plating
Increases the defense of all aerial ships. Primarily ships produced by the Starport.
-Ship Weapons
Increases the damage of all aerial ships that have an armament. Primarily fighter ships produced by the Starport.
« Last Edit: November 01, 2008, 05:27:50 PM by Alzar » Logged

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« Reply #6 on: November 01, 2008, 04:59:56 PM »

Thor(Ultimate Heavy-assault Mech)

Race: Terran
Minerals: 300
Vespene: 200
Build Time: 60
Supply: 6
Hotkey: T
HP: 300
Shield: N/A
Defense: 3
Energy: 0
Range: 6
Type: Armored
Build From: SCV
Armament: "Thor's Hammer" Particle Accelerators, 250mm Bombardment Cannon
Ground Damage: 10 x 4
Air Damage: 4 x 4
Movement: Normal
Attack Speed: Normal

Abilities

-Mechanical Rebirth
Allows the Thors wreckage on the battlefield to start repairing itself till fully operational.

Upgrades

-Vehicle Plating
Increases the defense of all ground based vehicles. Primarily vehicles produced by the Factory.
-Vehicle Weapons
Increases the damage of all ground based vehicles. Primarily vehicles produced by the Factory.
« Last Edit: November 01, 2008, 05:28:34 PM by Alzar » Logged

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« Reply #7 on: November 01, 2008, 05:01:20 PM »

Battlecruiser(Capital Ship)

Race: Terran
Minerals: 400
Vespene: 300
Build Time: 90
Supply: 6
Hotkey: B
HP: 500
Shield: N/A
Defense: 3
Energy: 200
Range: 6
Type: Armored
Build From: Starport
Armament: Laser Batteries, Yamato Cannon, Plasma Torpedoes
Ground Damage: 8 x 8
Air Damage: 8 x 8
Movement: Normal
Attack Speed: Slow

Abilities

-Missile Pods
Shoots a barrage of missiles that deal devastating damage to aeiral ships and units.
-Yamato Cannon
Charges up and delivers a devastating shot dealing 250 damage.

Upgrades

-Ship Plating
Increases the defense of all aerial ships. Primarily ships produced by the Starport.
-Ship Weapons
Increases the damage of all aerial ships that have an armament. Primarily fighter ships produced by the Starport.
« Last Edit: November 01, 2008, 05:28:57 PM by Alzar » Logged

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« Reply #8 on: November 01, 2008, 05:02:14 PM »

Siege Tank(Armored Support and Mobile Artillery)

Race: Terran
Minerals: 170
Vespene: 100
Build Time: 50
Supply: 3
Hotkey: T
HP: 150
Shield: N/A
Defense: 1
Energy: 0
Range: 7 / 13
Type: Armored
Build From: Factory
Armament: Twin 90mm Cannons (assault mode) / 120mm Shock Cannon (siege mode)
Ground Damage: 15 / 80
Air Damage: N/A
Movement: Normal
Attack Speed: Normal

Abilities

-Siege Mode
Deploys the Siege Tank into Siege Mode to increase its range and damage at the cost of movement.

Upgrades

-Vehicle Plating
Increases the defense of all ground based vehicles. Primarily vehicles produced by the Factory.
-Vehicle Weapons
Increases the damage of all ground based vehicles. Primarily vehicles produced by the Factory.
« Last Edit: November 01, 2008, 05:29:52 PM by Alzar » Logged

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« Reply #9 on: November 01, 2008, 05:03:24 PM »

Nomad(Battlefield Support/Construction)

Race: Terran
Minerals: 100
Vespene: 100
Build Time: 42
Supply: 2
Hotkey: M
HP: 150
Shield: N/A
Defense: 1
Energy: 200
Range: 0
Type: Armored
Build From: Starport
Armament: None
Ground Damage: N/A
Air Damage: N/A
Movement: Normal
Attack Speed: N/A

Ability dan upgrade belom terdaftar
« Last Edit: November 01, 2008, 05:30:59 PM by Alzar » Logged

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« Reply #10 on: November 07, 2008, 09:05:16 PM »

Quote
Build From: SCV

Aneh juga ya...
Itu Thor ga di bikin dari factory tp di bikin dari pekerja...
Hahaha....
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« Reply #11 on: February 04, 2009, 07:55:11 PM »

ga aneh lah......., yang aneh justru kalo thor keluar dari barrack......
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Alzar
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« Reply #12 on: February 04, 2009, 09:32:37 PM »

Lebih mending kalo keluarnya dari factory
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« Reply #13 on: February 04, 2009, 09:39:04 PM »

jangan dong......, kan nanti gua mau scv drop, jadinya 4 scv langsung bikin 4 thor, pas 4 itu bergerak, bikin 4 lagi, jadinya ga abis2
gyahahahahaha
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Alzar
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« Reply #14 on: February 05, 2009, 06:18:02 PM »

Itu mah mao nya lo....

Lagian juga Thor bakal cost mahal banget tuh, tuh unit sakti gila....
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« Reply #15 on: February 07, 2009, 09:49:40 PM »

nanti gw mau mass air unit aja kalo pake terran, gw majuin bangunan buat tahan badan

imba tuh terran bisa gitu Cheesy
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Alzar
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« Reply #16 on: February 08, 2009, 10:59:19 AM »

nanti gw mau mass air unit aja kalo pake terran, gw majuin bangunan buat tahan badan

imba tuh terran bisa gitu Cheesy

Bangunan mao seberapa banyak kalo misalkan mao di pake buat tahan badan...

Mending deh kalo damage air unitnya bisa gede ke ground....

Rata2 yg gw tau air ke air baru damage nya gede...
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« Reply #17 on: February 12, 2009, 02:46:48 PM »

wew fil masak terran dibilang turle?klo mao turtle mah smua ras juga bisa ....tergantung pemainnya aja brutal ato ngendhog an  Angel
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Alzar
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« Reply #18 on: February 12, 2009, 06:25:11 PM »

Jah ilah van....

Itu info dari web SC2 pro...

Bukan gw itu mah yg nulis van.....
 O_oX

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Alzar=Corda= Go RTS Go !!!
StarCraft 2 : Corda (414) SEA Server
IDGS: MountainKing
WarCraft 3 (Lordaeron) : CordaX
L4D 1 & 2 : Corda
Play RTS !
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