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Author Topic: News for Starcraft II  (Read 25578 times)
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« Reply #450 on: September 03, 2011, 05:57:03 PM »

beli pake voucher bisa mo beli boxnya juga bisa
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« Reply #451 on: September 15, 2011, 11:10:16 AM »

http://us.battle.net/sc2/en/blog/3393687

Tambahan untuk 1.4.0

Quote
Infestor’s Neural Parasite can no longer target Massive units.
   Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.
   Fixed an issue where closing the editor while the previewer is recording would crash the Editor.
   Fixed an issue where at the end of a replay the leaving player’s Average APM would set to 0.
   Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground.
   Fixed an issue where Bunkers would not display their refunded minerals to the owner or allies when they are salvaged.

Setidaknya Thor / Colossus / BC / Carrier / Archon / Mothership aman dari Infestor. ( kecuali di fungal.... )
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« Reply #452 on: September 16, 2011, 10:19:42 AM »

.... neural parasite diubah lagi ?

http://us.battle.net/sc2/en/forum/topic/3182509584

Quote
We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.

This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.
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« Reply #453 on: September 20, 2011, 09:02:16 AM »

<a href="http://www.youtube.com/watch?v=wJai8JPsNX4" target="_blank">http://www.youtube.com/watch?v=wJai8JPsNX4</a>
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« Reply #454 on: October 17, 2011, 07:57:54 PM »

Yeahhhh, banned person arrived here today. Mwahahahaha
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« Reply #455 on: October 17, 2011, 08:28:13 PM »

napa lu di ban ?
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« Reply #456 on: October 17, 2011, 09:10:02 PM »

Biasa.... kalau orang ganteng sikit aja kena ban Too Funny
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« Reply #457 on: October 22, 2011, 09:12:06 AM »

Blizzcon 2011 HOTS cinematic :
http://asia.gamespot.com/mac/strategy/starcraft-ii-heart-of-the-swarm/video/6341614/starcraft-ii-heart-of-the-swarm--blizzcon-2011-teaser-trailer?tag=updates%3Beditor%3Ball%3Btitle%3B3

Blizzard DOTA ( bukan DOTA 2 Valve + Icefrog ) cinematic :
http://asia.gamespot.com/mac/strategy/blizzard-dota/video/6341617/blizzard-dota--blizzcon-2011-preview-trailer?tag=updates%3Beditor%3Ball%3Btitle%3B2

Rencana balance di HOTS :
http://us.battle.net/blizzcon/en/blog/3768748/StarCraft_II_Multiplayer_Panel_at_BlizzCon_2011-10_21_2011#blog

Quote
Terrans

   Issues and weaknesses
   
      Thor is too slow and clumsy
      Race has difficulties in handling mass zealots in late game
   
   
   New units and abilities
   
      New "battle mode" for hellion - transforms like a viking
      
         Battle mode hellion has more hit points, moves more slowly
         Shorter, wider arc on flame attack, and stronger
         Gives terran a beefy front-line fighter in the late game
      
      
      Warhound
      
         Smaller, more nimble version of Thor
         Effective anti-mech ground weapon to help break siege tank lines
         Anti-air attack with splash damage
      
      
      Shredder
      
         Robot that emits channeled, area of effect damage when immobilized
         Damage automatically shuts off when an ally moves into range
         Gives terran cheap zone control, but can't be used near main army
         Is still very work-in-progress
      
      
      Thor
      
         Moved to late game, more hit points and damage
         Can only have one, like mothership from Wings of Liberty
      
      
   
   

Zerg

   Issues and weaknesses
   
      Mid-game difficulties with siege and controlling areas
      Missed opportunities with certain units like ultralisk and corruptor
   
   
   New units and abilities
   
      Ultralisk
      
         Existing version is bulky and has difficulties engaging in battle
         New burrow charge ability lets it dive underground and get into the fight easily
      
      
      Viper
      
         New caster unit with detection -- replaces overseer
         Has abilities like blinding cloud to help break entrenched positions
         Abduct ability allows it to pull units to itself -- pull siege tanks or colossus out of death balls
      
      
      Swarm host
      
         Zerg artillery for map control and siege
         Burrows into the ground, and continuously generates small creatures to attack
         Feels very zerg-y
      
      
   
   

Protoss

   Issues and weaknesses
   
      Needs more raiding options
      Needs area of effect, anti-air attacks
   
   
   New units and abilities
   
      Tempest
      
         New protoss capital ship, replaces carrier
         Anti-air splash damage for mutalisks and other aircraft
         Has direct air-to-ground attack as well that isn't splash
      
      
   
   
   Replicant
   
      Special unit that can clone itself into any non-massive unit
      Allows protoss to also take siege tanks or infestors from enemies
      Is very expensive
      Still very much a work-in-progress, not-final unit
   
   
   Oracle
   
      Caster unit used for raiding and harassment
      Can disable enemy structures, or prevent miningwith its abilities
      Doesn't actually kill or damage anything
      Mothership is cut in favor of this unit

      
« Last Edit: October 22, 2011, 09:40:11 AM by fs_xyz » Logged

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« Reply #458 on: October 22, 2011, 10:01:06 AM »

Balancing nya bisa bikin orang ganti race itu... @_@
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« Reply #459 on: October 22, 2011, 10:26:18 AM »

Ya ga lah, lagipula mengingat Blizzard, apa pun yg mereka katakan sekarang pasti berubah.

Trademark Blizzard adalah :
- soon
- terrible terrible damage
- when it's done
- nothing is final

demo video unit baru :
Terran :
http://www.youtube.com/watch?v=YWZ21m53JWw

Zerg :
http://www.youtube.com/watch?v=3ZdTpbbWUNY

Protoss :
http://www.youtube.com/watch?v=OudzcVWpVoA
« Last Edit: October 22, 2011, 02:18:19 PM by fs_xyz » Logged

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« Reply #460 on: October 22, 2011, 05:16:40 PM »

Soonish™

udah di trademarked Cheesy
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Cowo butuh 4 TA, WaniTA, HarTA, TahTA, dan DoTA.

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« Reply #461 on: October 22, 2011, 07:54:24 PM »

wow unit2 baru penganti mothership ama carrier mantep juga Cheesy
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« Reply #462 on: October 23, 2011, 01:20:16 PM »

http://asia.gamespot.com/mac/strategy/blizzard-dota/news/6341792/blizzard-dota-first-look-preview-playing-with-stitches?sid=6341792&tag=updates;editor;all;title;4&mode=previews

Tinggal menunggu waktu buat SC2 DOTA Blizzard keluar....

http://asia.gamespot.com/news/6341782/starcraft-ii-developers-discuss-new-units?tag=updates%3Beditor%3Ball%3Btitle%3B8

Interview untuk unit2x baru.... untung tidak diganggu Michael Bay / Hasbro corp yg berteriak COPYRIGHT !!! ( karena konsep transformer.... )

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« Reply #463 on: October 23, 2011, 10:56:26 PM »

http://asia.gamespot.com/mac/strategy/blizzard-dota/news/6341792/blizzard-dota-first-look-preview-playing-with-stitches?sid=6341792&tag=updates;editor;all;title;4&mode=previews

Tinggal menunggu waktu buat SC2 DOTA Blizzard keluar....

http://asia.gamespot.com/news/6341782/starcraft-ii-developers-discuss-new-units?tag=updates%3Beditor%3Ball%3Btitle%3B8

Interview untuk unit2x baru.... untung tidak diganggu Michael Bay / Hasbro corp yg berteriak COPYRIGHT !!! ( karena konsep transformer.... )



Hahaha, ada2 aja mau ribut masalah transformer  Too Funny
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« Reply #464 on: October 26, 2011, 09:06:39 AM »

When a mod is a gold mine..... :
http://www.gamingunion.net/news/blizzard-president-disapproves-of-valves-dota-trademark-stance--6743.html

*sigh*

Kalau suatu saat kalian membuat peta SC2 dan sukses.... berhati2lah.

PTR 1.4.2 :
http://us.battle.net/sc2/en/blog/3780104/Patch_142_-_Now_Available_on_the_PTR-10_25_2011#blog

Quote
Balance

   PROTOSS
   
      Forge
      
         The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
         The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
         The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
         The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
         The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
         The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
         The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250

   TERRAN
   
      Ghost
      
         EMP radius has been decreased from 2 to 1.5

More Terran hate !!!
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« Reply #465 on: October 26, 2011, 08:48:49 PM »

protoss dah imba gitu masi di buff aja , apa sih maunya blizzard
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« Reply #466 on: October 29, 2011, 04:55:50 PM »

loh2 kok di kurangin waktu upgrade toss........  Sad
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« Reply #467 on: November 01, 2011, 02:25:28 PM »

loh2 kok di kurangin waktu upgrade toss........  Sad

Itu bukan kurangin waktu, tapi kurangan harganya.

Wah2... Makin enak aja neh buat gw upgrade, mayan menghemat uang....
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« Reply #468 on: February 11, 2012, 01:06:44 AM »

patch 1.43

http://us.battle.net/sc2/en/blog/4448820/

MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.

We’ve been looking into the effects that high yield expansions have on gameplay, in particular how the added efficiency of MULEs on these mineral patches can affect matchups. This is also a common piece of feedback we’ve received from both pro players and the community.
We’ve been closely monitoring several sources of information: GSL tournaments which feature maps that do not have high yield mineral patches at all, major tournaments that still use high yield expansions, and our own ladder maps data now that our 1v1 ladder features a tournament-like map pool.
Based on these observations, we’ve made the decision to keep MULE resource generation the same regardless of mineral type, while allowing high yield mineral patches to remain on our ladder maps. This change helps keep the risk vs. reward the same for all three races when acquiring expansions that feature high yield minerals.
Snipe damage changed from 45 to 25 +25 Psionic

We felt the Snipe ability was countering zerg broodlords and ultralisks slightly too well. Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.
While we like to see creative and innovative use of units, we felt that in this case Snipe was becoming too effective against zerg’s most expensive units. When adjusting the ability, we tried to settle on a number that would allow using Snipe to remain a viable tactic, though not as powerful as it is now. With this change, brood lords will fall in ten casts of Snipe rather than six (taking into account health regeneration), while an ultralisk will die in 19 casts, up from 11. This also significantly increases the number of ghosts and stockpiled energy needed to pull this tactic off, which we feel confident about because, previously, terran players rarely needed to consider the energy on their ghosts units.


Phoenix now has a range upgrade at the Fleet Beacon

In the past, we’ve discussed whether protoss needed a more immediate change to give them additional ways of dealing with mutalisks in PvZ, or whether it was more appropriate to make changes to that matchup in Heart of the Swarm. After investigating, testing, and reviewing both community and pro feedback, we’ve decided to include a change in this patch.
The phoenix will now have 6 attack range after purchasing an upgrade, which should allow them to more easily deal with a large number of mutalisks. In the previous patch, when protoss players attempted to move their armies out across the map, their bases became extremely vulnerable. Existing options to cope with massed mutalisks were costly and not always effective. This range upgrade should help even the odds by giving protoss players the option to reactively build phoenixes in smaller numbers, and with some micro, allow them to more efficiently defend against mutalisk swarms. Upgraded phoenixes should also offer protoss players the potential for better map control in the PvZ match up.
Still, we also wanted to make sure that producing mutalisks in PvZ remains a viable strategy, and believe that it is. While it might not be a good idea to brute force a protoss opponent with a ton of mutalisks, pairing them with units such as infestors and/or corruptors will help counter the advantage the new range upgrade provides.


APM / CPM changes

There was a lot of concern and debate regarding whether APM should be an accurate number or it should be a fun, play style distinguishing factor like it has been traditionally. After hearing a lot of feedback from both sides, we decided to bring back classic APM, and change our current APM (that doesn’t count spam clicks) to be called Commands Per Minute, or CPM.
This way, pro players who want to show off how fast their hands move can do so, while at the same time players who really just want to know how accurate and efficient their actions are can look at CPM.

************


As always, we will continue to follow player discussions on our forums as well as fan sites and beyond, and we look forward to your constructive feedback regarding these changes. As with all balance-related changes, we've made these decisions with great care and consideration to ensure a great playing experience for players of all skill levels.


* David Kim is a game designer for StarCraft II and he’s a big fan of community map contest maps.
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« Reply #469 on: February 11, 2012, 03:26:33 PM »

DOTA.... sebenarnya milik siapa ? Perang trademark antara Blizzard vs Valve :
http://www.rtsguru.com/article/2106/Blizzard-Takes-Action-Against-Valve-Over-Attempts-to-Trademark-DOTA.html
http://www.rtsguru.com/game/417/article/2107/Who-Owns-DotA.html

Ini adalah masalah trademark, jika salah satu menang maka yg lain tidak boleh menggunakan kata DOTA sebagai judul game.

Jika Valve kalah : ganti nama DOTA 2.
Jika Blizzard kalah : semua turnamen DOTA harus ganti nama dan proyek Starcraft DOTAnya harus ganti nama.
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« Reply #470 on: February 16, 2012, 09:19:23 AM »

http://kotaku.com/5885248/no-korea-gaming-does-not-make-you-a-bully

Tidak berhubungan dengan Blizzard atau SC2 secara langsung...
Tapi dengan rule2x superketat dari pemerintah Korea Selatan sendiri = tanda2x menurunnya jumlah pemain SC2 korea selatan ?
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« Reply #471 on: February 22, 2012, 04:51:07 PM »

Patch 1.4.3 official :
http://us.battle.net/sc2/en/blog/4487503/Patch_143_Now_Live-2_21_2012#blog

Quote
Balance

PROTOSS
   Phoenix
   A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.

TERRAN
   Ghost
   Snipe damage changed from 45 to 25 (+25 vs Psionic).
   Orbital Command Center
   MULE now always returns 30 minerals per trip, regardless of mineral type.
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« Reply #472 on: March 14, 2012, 08:04:26 AM »

http://us.battle.net/sc2/en/blog/4592755/Developer_Update_with_Game_Director_Dustin_Browder_-3_12_2012#blog

Patch 1.5 akan diimplementasikan sebagai langkah awal menuju HOTS.
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« Reply #473 on: April 09, 2012, 08:09:28 PM »

<a href="http://www.youtube.com/watch?v=i0B_oiJTcDI" target="_blank">http://www.youtube.com/watch?v=i0B_oiJTcDI</a>

<a href="http://www.youtube.com/watch?v=annotation_" target="_blank">http://www.youtube.com/watch?v=annotation_</a>

mantep nih
 Bagus!!
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« Reply #474 on: April 10, 2012, 06:49:30 PM »

<a href="http://www.youtube.com/watch?v=AQqldjiuz60" target="_blank">http://www.youtube.com/watch?v=AQqldjiuz60</a>
Lebih mantep ini. Lagunya Starcraft : Ghost Assassin  Bagus!!
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