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Alzar
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« Reply #400 on: April 29, 2011, 01:29:28 PM »

http://www.gosugamers.net/starcraft2/news/15405-portrait-farmers-to-be-punished

nyah loh...

WTH is this???

Bagaimana yang sudah melakukannya?
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« Reply #401 on: April 29, 2011, 03:42:35 PM »

nasi sudah jd bubur wkwkwk
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« Reply #402 on: May 03, 2011, 09:00:08 AM »

http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/missile-movers/

official map tutorial untuk pergerakan object misil / projectile.

..... @_@ pusing gua bacanya.
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« Reply #403 on: May 04, 2011, 08:58:08 AM »

http://us.battle.net/sc2/en/forum/topic/1213111662

PTR update

Quote
Balance

PROTOSS
Archon
Now a Massive unit.
Range increased from 2 to 3.
Cybernetics Core
Research Warp Gate time increased from 140 to 160.
Gateway
Sentry train time decreased from 42 to 37.
Warp Gate unit train times remain unchanged.
Pylon power radius has been decreased from 7.5 to 6.5.

TERRAN
Bunker
Salvage resource return reduced from 100% to 75%.
Ghost
Cost changed from 150/150 to 200/100.
Thor
Thor now has 200 max energy, and starts with 50 energy.
250mm Strike Cannons now cost 150 energy to use (cooldown removed).

ZERG
Infestor
Speed decreased from 2.5 to 2.25.
Spore Crawler
Root time decreased from 12 to 6.

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« Reply #404 on: May 04, 2011, 02:46:46 PM »

wtf ... thor nya ...
TIDAKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
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« Reply #405 on: May 04, 2011, 02:52:36 PM »

wah... gue baru ngeh, bunker salvage cuma 75% ya.

itu thor-nya...  Evil
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« Reply #406 on: May 04, 2011, 03:01:30 PM »

Hore terran di nerf !!!

Tidak protoss di nerf juga !!!

Tidak zerg ada yang di buff dan ada yang di nerf !!!

Nerf infestor lebih lagi !!! IMBA itu... @_@
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« Reply #407 on: May 11, 2011, 05:52:59 PM »

patch 1.3.3 Live !!

Balance

PROTOSS
Archon
Now a Massive unit.
Range increased from 2 to 3.
Cybernetics Core
Research Warp Gate research time increased from 140 to 160.
Gateway
Sentry train time decreased from 42 to 37.
Warp Gate unit train times remain unchanged.
Pylon power radius has been decreased from 7.5 to 6.5.

TERRAN
Bunker
Salvage resource return reduced from 100% to 75%.
Ghost
Cost changed from 150/150 to 200/100.
Thor
Thor now has 200 max energy, and starts with 50 energy.
250mm Strike Cannons now cost 150 energy to use (cooldown removed).

ZERG
Infestor
Speed decreased from 2.5 to 2.25.
Spore Crawler
Root time decreased from 12 to 6.

Bug Fixes
Fixed an issue where Ghosts could not quickly EMP the same location.
Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
Fixed an issue where the APM statistic could be artificially increased.
Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.


thor mo ngapain di nerf coba ada2 aja zzz
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« Reply #408 on: May 11, 2011, 06:52:33 PM »

Strike cannon + yamato cannon .... aku lebih memilih jika 2 skill ini cooldown based...

Kok game ini jadi caster battle yah....
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« Reply #409 on: May 11, 2011, 11:07:32 PM »

Thor di nerf karena kalo di mass, dan ketemu mass unit yang gede2, dah pasti abis ama thor @_@
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« Reply #410 on: May 12, 2011, 11:16:43 PM »

1v1 interview with grubby
http://steelseries.com/gaming/teams/grubby/player-interviews/1on1-with-grubby
keren nih interviewnya
layout pagenya khusus dibikin buat interview ama grubby keren  Bagus!!
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« Reply #411 on: May 14, 2011, 03:57:12 PM »

http://i.imgur.com/k9m8z.jpg

Wkkwkwkwkwkwk !!!

Baca deh ^^;
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« Reply #412 on: May 14, 2011, 07:55:07 PM »

itu bukannya muka komik yang biasa FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU
itu yah  Too Funny
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« Reply #413 on: May 14, 2011, 08:18:49 PM »

http://i.imgur.com/k9m8z.jpg

Wkkwkwkwkwkwk !!!

Baca deh ^^;

ini gw pernah ngalamin...

waktu gw diserang 2 orang lainnya bukannya bantuin defend malah walling in sendiri.

kesel juga jadinya
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« Reply #414 on: May 14, 2011, 10:46:59 PM »

Waduh... itu komik sih emang dimana-mana kalo yang maen ngaco emang begitu dah...
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« Reply #415 on: May 15, 2011, 05:20:18 PM »

http://us.battle.net/sc2/en/blog/2776510#blog

penjelasan official untuk patch terbaru.

http://us.battle.net/sc2/en/blog/2774506#blog

Penjelasan trigger map editor.
Memang sih map editornya lebih canggih... tapi belajarnya ya cukup korban otak juga... X_X
« Last Edit: May 15, 2011, 05:24:31 PM by fs_xyz » Logged

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« Reply #416 on: May 18, 2011, 01:42:50 PM »

http://i.imgur.com/k9m8z.jpg

Wkkwkwkwkwkwk !!!

Baca deh ^^;

cari komik2 yang sejenis di atas di mana ya ? lagi pengen ngakak nih  Too Funny
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« Reply #417 on: May 19, 2011, 01:40:58 PM »

http://i.imgur.com/k9m8z.jpg

Wkkwkwkwkwkwk !!!

Baca deh ^^;

cari komik2 yang sejenis di atas di mana ya ? lagi pengen ngakak nih  Too Funny

nih.. http://www.banelingbbq.com/?comic=12
diupdate tiap minggu kalo ga salah..

yg itu CC ga bisa mendarat gara2 ada zergling emang lucu sih..
ga masuk akal rasanya.. hahahahahahahahahah...
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« Reply #418 on: May 19, 2011, 02:07:07 PM »

wah nice tq bgt stef  Too Funny
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« Reply #419 on: May 23, 2011, 11:03:52 AM »

ada komik lucu baru nih..

http://i.imgur.com/cY91w.jpg

 LoL
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« Reply #420 on: May 28, 2011, 08:35:47 AM »

Legit ? Fan made ? .... whatever...
http://asia.gamespot.com/news/6316115.html?tag=newsticker%3Bheadline%3B1

Infested bunker ?
http://www.dailymotion.com/video/xfhz2m_starcraft-ii-heart-of-the-swarm-concept-video_videogames#from=embediframe
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« Reply #421 on: May 28, 2011, 02:28:53 PM »

infested bunker-nya so realll... bisa gitu ya... haha...
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« Reply #422 on: May 29, 2011, 12:03:10 PM »

official HoTS trailer : http://www.youtube.com/watch?v=mhoXrCEGcv4&feature=p%ADlayer_embedded
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« Reply #423 on: May 31, 2011, 09:12:10 AM »

HoTS Screenshots !!!!
http://www.insidegamer.nl/pc/starcraftiiheartoftheswarm/screenshots/?utm_source=twitterfeed&utm_medium=twitter


Mampus loe Mampus loe Mampus loe

itu klo liat beberapa screenshot kerrigan kok jadi mirip si tosh xD
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« Reply #424 on: May 31, 2011, 09:39:18 AM »

Dreadlock fetish by blizzard crew ?

Hmm... kalau lihat screenshot kayak gitu... perasaan Kerrigan bakal terpakai terus tiap misi ala hero wc3.
( ada status hp/en/dll )

More SCREEENSHOTS !!!!
http://www.neogaf.com/forum/showthread.php?t=431865
http://www.insidegamer.nl/pc/starcraftiiheartoftheswarm/screenshots

.... too many banelings... X_X

edit : gameplay vid http://www.youtube.com/watch?v=VwkUrEZbIJs&feature=feedu

Quote
Q: What is StarCraft II: Heart of the Swarm?

A: Heart of the Swarm is the first expansion set to Blizzard Entertainment's sci-fi real time strategy game, StarCraft II: Wings of Liberty. Heart of the Swarm continues the epic story from Wings of Liberty with an all-new campaign that focuses on Kerrigan, the erstwhile Queen of Blades. New multiplayer content will also be included in the expansion, as well as new features and upgrades to the Battle.net online platform.

Q: What features can we expect from the single-player campaign of Heart of the Swarm?

A: Heart of the Swarm's campaign will include approximately 20 new missions. Players will be able to evolve their swarms with unique, campaign-only units and abilities, and this evolution will happen in an organic manner befitting of the expansion's Zerg theme. As an example, zerglings can be induced to evolve the ability to split into broodlings upon death. Further evolution can yield specialized sub-species of zerglings such as the swarmling, a variant that spawns three swarmlings per larvae instead of the standard two zerglings. The fearsome raptor is another evolutionary offshoot of the zergling that has more health, and the ability to leap short distances to quickly close the gap on an enemy.

Another aspect of Heart of the Swarm that makes it unique from Wings of Liberty is that Kerrigan will play a major role in each of the battles as a powerful hero. Over the course of the campaign she gains in strength as well as new capabilities. Players will choose what abilities to enhance and powers to use from mission to mission.

Heart of the Swarm will also include a wider variety of sets for players to explore between missions -- these sets change dynamically as players complete missions, giving a sense of a changing world as Kerrigan makes her presence felt throughout the galaxy. Fully-voiced cut-scenes will round out the cinematic gaming experience in Heart of the Swarm's campaign, while a new array of achievements will unlock in-game rewards such as portraits and decals.

Q: Will there be any technical upgrades to the graphics engine?

A: We'll be making some improvements to the graphics, including upgrades to the look and behavior of zerg creep, as well as some changes that allow our artists to better showcase the new types of planets that Kerrigan will explore in Heart of the Swarm. We still plan to keep the minimum hardware requirements the same for this expansion set as they were in Wings of Liberty.

Q: What are some of the changes made to multiplayer Heart of the Swarm?

A: While we're not quite ready to go into detail about the new multiplayer content in Heart of the Swarm, we can say that this expansion set will include new units and new maps. We'll have more details about multiplayer Heart of the Swarm content at BlizzCon.

Q: What changes will come to Battle.net with Heart of the Swarm?

A: As far as Battle.net improvements, one primary focus will be on getting the StarCraft Marketplace up and running at some point around the launch of Heart of the Swarm. The maps and mods community in StarCraft II has published tens of thousands of custom maps using the StarCraft II editor. Our goal with the new Marketplace design will be in upgrading the custom map UI to better showcase the wide variety of great new maps and mods to players who are looking for fun new gaming experiences. We want players to be able to more easily find, rate, and sort through all the great custom maps that have been created.

The Marketplace will also eventually include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile "app-stores" -- tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net.

We do have other Battle.net feature upgrades and improvements planned as well, and we'll have more details on those at a later date.

Q: Will Heart of the Swarm require ownership of Wings of Liberty?

A: For the regions that have a standard box business model such as North America and Europe, yes, Wings of Liberty will be required in order to play Heart of the Swarm. For other regions that have alternative access models, we’ll provide details at a later date.

Q: How much will Heart of the Swarm cost?

A: We typically don't provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly. For other regions that have alternative business models, we’ll provide details at a later date.

Q: Will there be a console version of Heart of the Swarm?

A: StarCraft II: Heart of the Swarm is being developed for Windows and Mac. We have no current plans to bring StarCraft II to any console platform.

Q: When is Heart of the Swarm coming out?

A: It's too early to talk about a specific release date at this point in time. As with all Blizzard games, our ultimate goal is to provide the best possible experience for our players, and we will take as much time as is needed to ensure that Heart of the Swarm meets the expectations of our players, as well as our own high standards.
« Last Edit: May 31, 2011, 02:45:22 PM by fs_xyz » Logged

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